Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -10,6 +10,7 @@
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
using OpenRA.Widgets;
@@ -22,10 +23,14 @@ namespace OpenRA.Mods.Common.LoadScreens
public void Init(Manifest m, Dictionary<string, string> info)
{
var sheet = new Sheet(SheetType.BGRA, info["Image"]);
var res = Game.Renderer.Resolution;
bounds = new Rectangle(0, 0, res.Width, res.Height);
sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.Alpha);
using (var stream = File.OpenRead(info["Image"]))
{
var sheet = new Sheet(SheetType.BGRA, stream);
sprite = new Sprite(sheet, new Rectangle(0, 0, 1024, 480), TextureChannel.Alpha);
}
}
public void Display()