Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
@@ -9,7 +9,6 @@
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -43,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(Game.ModData.ModFiles.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
|
||||
}
|
||||
|
||||
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }
|
||||
|
||||
Reference in New Issue
Block a user