Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -9,7 +9,6 @@
#endregion
using System.Collections.Generic;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -43,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
public void LoadPalettes(WorldRenderer wr)
{
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
wr.AddPalette(info.Name, new ImmutablePalette(Game.ModData.ModFiles.Open(world.TileSet.Palette), info.ShadowIndex), info.AllowModifiers);
}
public IEnumerable<string> PaletteNames { get { yield return info.Name; } }