Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
@@ -8,7 +8,6 @@
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.FileSystem;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -41,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public void LoadPalettes(WorldRenderer wr)
|
||||
{
|
||||
var filename = world.TileSet.PlayerPalette ?? world.TileSet.Palette;
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(GlobalFileSystem.Open(filename), info.ShadowIndex), info.AllowModifiers);
|
||||
wr.AddPalette(info.Name, new ImmutablePalette(Game.ModData.ModFiles.Open(filename), info.ShadowIndex), info.AllowModifiers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user