Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -30,6 +30,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
var relativePath = args[1];
var projectPath = Path.GetFullPath(relativePath);
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
var console = new StyleCopConsole(null, false, null, null, true);
var project = new CodeProject(0, projectPath, new Configuration(null));
foreach (var filePath in Directory.GetFiles(projectPath, "*.cs", SearchOption.AllDirectories))