Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -10,7 +10,6 @@
using System;
using System.Linq;
using OpenRA.FileSystem;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.UtilityCommands
@@ -29,7 +28,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = modData;
GlobalFileSystem.LoadFromManifest(Game.ModData.Manifest);
Game.ModData.ModFiles.LoadFromManifest(Game.ModData.Manifest);
Game.ModData.SpriteSequenceLoader.OnMissingSpriteError = s => Console.WriteLine("\t" + s);
foreach (var t in Game.ModData.Manifest.TileSets)