Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -14,7 +14,6 @@ using System.IO;
using System.Linq;
using System.Text;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
@@ -130,7 +129,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
public void ConvertIniMap(string iniFile)
{
using (var stream = GlobalFileSystem.Open(iniFile))
using (var stream = Game.ModData.ModFiles.Open(iniFile))
{
var file = new IniFile(stream);
var basic = file.GetSection("Basic");
@@ -162,7 +161,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
else
{
// CnC
using (var s = GlobalFileSystem.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"))
using (var s = Game.ModData.ModFiles.Open(iniFile.Substring(0, iniFile.Length - 4) + ".bin"))
UnpackCncTileData(s);
ReadCncOverlay(file);
ReadCncTrees(file);