Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -10,7 +10,6 @@
#endregion
using System;
using OpenRA.FileSystem;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
@@ -32,7 +31,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var template = scrollPanel.Get<LabelWidget>("CREDITS_TEMPLATE");
scrollPanel.RemoveChildren();
var lines = GlobalFileSystem.Open("AUTHORS").ReadAllLines();
var lines = Game.ModData.ModFiles.Open("AUTHORS").ReadAllLines();
foreach (var l in lines)
{
// Improve the formatting