Unstatic GlobalFileSystem and rename it to FileSystem

Add a ModFiles field on ModData and move all access to the file system to go through that.
This commit is contained in:
Pavel Penev
2015-10-09 13:55:08 +03:00
parent 5684bcec1c
commit 1b88d24cfa
46 changed files with 154 additions and 172 deletions

View File

@@ -11,7 +11,6 @@
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Widgets;
@@ -50,7 +49,7 @@ namespace OpenRA.Mods.Common.Widgets
{
if (filename == cachedVideo)
return;
var video = new VqaReader(GlobalFileSystem.Open(filename));
var video = new VqaReader(Game.ModData.ModFiles.Open(filename));
cachedVideo = filename;
Open(video);