Fix potential NRE in AI BaseBuilder
Detected by Coverity
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Common.AI
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HackyAI.BotDebug("AI: {0} is starting production of {1}".F(player, item.Name));
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HackyAI.BotDebug("AI: {0} is starting production of {1}".F(player, item.Name));
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ai.QueueOrder(Order.StartProduction(queue.Actor, item.Name, 1));
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ai.QueueOrder(Order.StartProduction(queue.Actor, item.Name, 1));
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}
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}
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else if (currentBuilding.Done)
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else if (currentBuilding != null && currentBuilding.Done)
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{
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{
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// Production is complete
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// Production is complete
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// Choose the placement logic
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// Choose the placement logic
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