Add Sound.Play overloads that play a random sound from a list

This commit is contained in:
abcdefg30
2019-04-07 23:20:20 +02:00
committed by reaperrr
parent 5f6c8ba5d3
commit 1bb319425b
15 changed files with 27 additions and 22 deletions

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Effects
{
anim.PlayRepeating(upSequence);
if (weapon.Report != null && weapon.Report.Any())
Game.Sound.Play(SoundType.World, weapon.Report.Random(firedBy.World.SharedRandom), pos);
Game.Sound.Play(SoundType.World, weapon.Report, world, pos);
world.ScreenMap.Add(this, pos, anim.Image);
isLaunched = true;