Add Sound.Play overloads that play a random sound from a list

This commit is contained in:
abcdefg30
2019-04-07 23:20:20 +02:00
committed by reaperrr
parent 5f6c8ba5d3
commit 1bb319425b
15 changed files with 27 additions and 22 deletions

View File

@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCashTransfer.OnDeliveringCash(Actor self, Actor acceptor)
{
if (info.Sounds.Length > 0)
Game.Sound.Play(SoundType.World, info.Sounds.Random(self.World.SharedRandom), self.CenterPosition);
Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
}
public class DeliversCashOrderTargeter : UnitOrderTargeter