Add Sound.Play overloads that play a random sound from a list

This commit is contained in:
abcdefg30
2019-04-07 23:20:20 +02:00
committed by reaperrr
parent 5f6c8ba5d3
commit 1bb319425b
15 changed files with 27 additions and 22 deletions

View File

@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
var source = Info.DamageSource == DamageSource.Self ? self : e.Attacker;
if (weapon.Report != null && weapon.Report.Any())
Game.Sound.Play(SoundType.World, weapon.Report.Random(source.World.SharedRandom), self.CenterPosition);
Game.Sound.Play(SoundType.World, weapon.Report, self.World, self.CenterPosition);
if (Info.Type == ExplosionType.Footprint && buildingInfo != null)
{