Nicer behaviour for edgescroll in windowed mode
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@@ -182,7 +182,8 @@ namespace OpenRA.GlRenderer
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public void Present()
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{
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Sdl.SDL_GL_SwapBuffers();
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Game.HasInputFocus = 0 != (Sdl.SDL_GetAppState() & Sdl.SDL_APPINPUTFOCUS);
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var mods = MakeModifiers(Sdl.SDL_GetModState());
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Game.HandleModifierKeys(mods);
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MouseEventArgs pendingMotion = null;
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