pulling IEffect out of Bullet in prep for Explosion

This commit is contained in:
Chris Forbes
2009-10-20 18:21:42 +13:00
parent 5a67220f0e
commit 1bc3fc22c6
4 changed files with 24 additions and 14 deletions

View File

@@ -56,8 +56,8 @@ namespace OpenRa.Game.Graphics
foreach (Actor a in game.world.Actors)
DrawSpriteList(a.Owner, rect, a.Render());
foreach (Bullet b in game.world.Bullets)
DrawSpriteList(b.Owner, rect, b.Render());
foreach (IEffect e in game.world.Bullets)
DrawSpriteList(e.Owner, rect, e.Render());
uiOverlay.Draw();