pulling IEffect out of Bullet in prep for Explosion
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@@ -56,8 +56,8 @@ namespace OpenRa.Game.Graphics
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foreach (Actor a in game.world.Actors)
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DrawSpriteList(a.Owner, rect, a.Render());
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foreach (Bullet b in game.world.Bullets)
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DrawSpriteList(b.Owner, rect, b.Render());
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foreach (IEffect e in game.world.Bullets)
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DrawSpriteList(e.Owner, rect, e.Render());
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uiOverlay.Draw();
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