pulling IEffect out of Bullet in prep for Explosion

This commit is contained in:
Chris Forbes
2009-10-20 18:21:42 +13:00
parent 5a67220f0e
commit 1bc3fc22c6
4 changed files with 24 additions and 14 deletions

View File

@@ -62,7 +62,7 @@ using System.Runtime.InteropServices;
game.world.Add( jeep );
var tank = new Actor( "3tnk", new int2( 12, 7 ), game.players[ 1 ] );
game.world.Add( tank );
//tank.traits.Get<Traits.AttackTurreted>().target = jeep;
tank.traits.Get<Traits.AttackTurreted>().target = jeep;
sidebar = new Sidebar(renderer, game);