pulling IEffect out of Bullet in prep for Explosion
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@@ -62,7 +62,7 @@ using System.Runtime.InteropServices;
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game.world.Add( jeep );
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var tank = new Actor( "3tnk", new int2( 12, 7 ), game.players[ 1 ] );
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game.world.Add( tank );
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//tank.traits.Get<Traits.AttackTurreted>().target = jeep;
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tank.traits.Get<Traits.AttackTurreted>().target = jeep;
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sidebar = new Sidebar(renderer, game);
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