Use antialiasing filter when rendering UI icons and actors.
This commit is contained in:
@@ -116,10 +116,17 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
|
||||
Bounds.Width = currentItemsByItem.Count * (IconWidth + IconSpacing);
|
||||
|
||||
Game.Renderer.EnableAntialiasingFilter();
|
||||
|
||||
var queueCol = 0;
|
||||
foreach (var currentItems in currentItemsByItem)
|
||||
{
|
||||
var current = currentItems.OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1)).ThenBy(q => q.RemainingTimeActual).First();
|
||||
var queued = currentItems
|
||||
.OrderBy(pi => pi.Done ? 0 : (pi.Paused ? 2 : 1))
|
||||
.ThenBy(q => q.RemainingTimeActual)
|
||||
.ToList();
|
||||
|
||||
var current = queued.First();
|
||||
var queue = current.Queue;
|
||||
|
||||
var faction = queue.Actor.Owner.Faction.InternalName;
|
||||
@@ -135,18 +142,26 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
var topLeftOffset = new float2(queueCol * (IconWidth + IconSpacing), 0);
|
||||
|
||||
var iconTopLeft = RenderOrigin + topLeftOffset;
|
||||
var centerPosition = iconTopLeft;
|
||||
var centerPosition = iconTopLeft + 0.5f * iconSize;
|
||||
|
||||
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(bi.IconPalette), 0.5f);
|
||||
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition, worldRenderer.Palette(bi.IconPalette), 0.5f);
|
||||
|
||||
productionIcons.Add(new ProductionIcon { Actor = actor, ProductionQueue = current.Queue });
|
||||
productionIconsBounds.Add(new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y));
|
||||
var rect = new Rectangle((int)iconTopLeft.X, (int)iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y);
|
||||
productionIcons.Add(new ProductionIcon
|
||||
{
|
||||
Actor = actor,
|
||||
Pos = new float2(rect.Location),
|
||||
Queued = queued,
|
||||
ProductionQueue = current.Queue
|
||||
});
|
||||
|
||||
productionIconsBounds.Add(rect);
|
||||
|
||||
var pio = queue.Actor.Owner.PlayerActor.TraitsImplementing<IProductionIconOverlay>()
|
||||
.FirstOrDefault(p => p.IsOverlayActive(actor));
|
||||
|
||||
if (pio != null)
|
||||
WidgetUtils.DrawSHPCentered(pio.Sprite, centerPosition + 0.5f * iconSize + pio.Offset(iconSize),
|
||||
WidgetUtils.DrawSHPCentered(pio.Sprite, centerPosition + pio.Offset(iconSize),
|
||||
worldRenderer.Palette(pio.Palette), 0.5f);
|
||||
|
||||
var clock = clocks[queue];
|
||||
@@ -154,24 +169,30 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
(current.TotalTime - current.RemainingTime) * (clock.CurrentSequence.Length - 1) / current.TotalTime);
|
||||
|
||||
clock.Tick();
|
||||
WidgetUtils.DrawSHPCentered(clock.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(ClockPalette), 0.5f);
|
||||
|
||||
var tiny = Game.Renderer.Fonts["Tiny"];
|
||||
var text = GetOverlayForItem(current, timestep);
|
||||
tiny.DrawTextWithContrast(text,
|
||||
centerPosition + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
|
||||
Color.White, Color.Black, 1);
|
||||
|
||||
if (currentItems.Count() > 1)
|
||||
{
|
||||
var bold = Game.Renderer.Fonts["Small"];
|
||||
text = currentItems.Count().ToString();
|
||||
bold.DrawTextWithContrast(text, centerPosition + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0),
|
||||
Color.White, Color.Black, 1);
|
||||
}
|
||||
WidgetUtils.DrawSHPCentered(clock.Image, centerPosition, worldRenderer.Palette(ClockPalette), 0.5f);
|
||||
|
||||
queueCol++;
|
||||
}
|
||||
|
||||
Game.Renderer.DisableAntialiasingFilter();
|
||||
|
||||
var tiny = Game.Renderer.Fonts["Tiny"];
|
||||
var bold = Game.Renderer.Fonts["Small"];
|
||||
foreach (var icon in productionIcons)
|
||||
{
|
||||
var current = icon.Queued.First();
|
||||
var text = GetOverlayForItem(current, timestep);
|
||||
tiny.DrawTextWithContrast(text,
|
||||
icon.Pos + new float2(16, 12) - new float2(tiny.Measure(text).X / 2, 0),
|
||||
Color.White, Color.Black, 1);
|
||||
|
||||
if (icon.Queued.Count > 1)
|
||||
{
|
||||
text = icon.Queued.Count.ToString();
|
||||
bold.DrawTextWithContrast(text, icon.Pos + new float2(16, 0) - new float2(bold.Measure(text).X / 2, 0),
|
||||
Color.White, Color.Black, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static string GetOverlayForItem(ProductionItem item, int timestep)
|
||||
|
||||
Reference in New Issue
Block a user