Add property requirements to safe traits

This commit is contained in:
atlimit8
2015-07-11 16:30:27 -05:00
parent 7881ff40bf
commit 1bcc07ce69
50 changed files with 68 additions and 41 deletions

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
class ExplodeCrateActionInfo : CrateActionInfo
{
[Desc("The weapon to fire upon collection.")]
[WeaponReference] public string Weapon = null;
[WeaponReference, FieldLoader.Require] public string Weapon = null;
public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.Self, this); }
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
class GiveUnitCrateActionInfo : CrateActionInfo
{
[Desc("The list of units to spawn.")]
[ActorReference]
[ActorReference, FieldLoader.Require]
public readonly string[] Units = { };
[Desc("Races that are allowed to trigger this action")]

View File

@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Grants an upgrade to the collector.")]
public class GrantUpgradeCrateActionInfo : CrateActionInfo
{
[UpgradeGrantedReference]
[UpgradeGrantedReference, FieldLoader.Require]
[Desc("The upgrades to apply.")]
public readonly string[] Upgrades = { };

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
class SupportPowerCrateActionInfo : CrateActionInfo
{
[Desc("Which proxy actor, which grants the support power, to spawn.")]
[ActorReference] public readonly string Proxy = null;
[ActorReference, FieldLoader.Require] public readonly string Proxy = null;
public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.Self, this); }
}