Add property requirements to safe traits
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Traits
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class ExplodeCrateActionInfo : CrateActionInfo
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{
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[Desc("The weapon to fire upon collection.")]
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[WeaponReference] public string Weapon = null;
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[WeaponReference, FieldLoader.Require] public string Weapon = null;
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public override object Create(ActorInitializer init) { return new ExplodeCrateAction(init.Self, this); }
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}
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