Add property requirements to safe traits
This commit is contained in:
@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Loads the palette specified in the tileset definition")]
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class PaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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@@ -17,10 +17,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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class PaletteFromFileInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[FieldLoader.Require]
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[Desc("filename to load")]
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public readonly string Filename = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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@@ -19,9 +19,11 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Create a palette by applying alpha transparency to another palette.")]
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class PaletteFromPaletteWithAlphaInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("Internal palette name")]
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public readonly string Name = null;
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[FieldLoader.Require]
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[Desc("The name of the palette to base off.")]
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public readonly string BasePalette = null;
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@@ -19,9 +19,11 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Create player palettes by applying alpha transparency to another player palette.")]
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class PaletteFromPlayerPaletteWithAlphaInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("The prefix for the resulting player palettes")]
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public readonly string BaseName = null;
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[FieldLoader.Require]
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[Desc("The name of the player palette to base off.")]
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public readonly string BasePalette = null;
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@@ -18,6 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Creates a single color palette without any base palette file.")]
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class PaletteFromRGBAInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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@@ -16,6 +16,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow.")]
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