Add WithRangeCircle trait for drawing arbitrary ranges.
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@@ -550,6 +550,7 @@
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
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<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
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<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
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<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
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<Compile Include="WithRangeCircle.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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76
OpenRA.Mods.RA/WithRangeCircle.cs
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76
OpenRA.Mods.RA/WithRangeCircle.cs
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@@ -0,0 +1,76 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Renders an arbitrary circle when selected or placing a structure")]
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class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
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{
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[Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")]
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public readonly string Type = null;
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[Desc("Color of the circle")]
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public readonly Color Color = Color.FromArgb(128, Color.White);
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[Desc("Range of the circle")]
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public readonly WRange Range = WRange.Zero;
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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yield return new RangeCircleRenderable(
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centerPosition,
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Range,
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0,
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Color,
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Color.FromArgb(96, Color.Black)
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);
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foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type)
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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}
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public object Create(ActorInitializer init) { return new WithRangeCircle(init.self, this); }
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}
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class WithRangeCircle : IPostRenderSelection
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{
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public readonly WithRangeCircleInfo Info;
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readonly Actor self;
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public WithRangeCircle(Actor self, WithRangeCircleInfo info)
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{
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this.self = self;
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Info = info;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer)
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yield break;
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yield return new RangeCircleRenderable(
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self.CenterPosition,
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Info.Range,
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0,
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Info.Color,
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Color.FromArgb(96, Color.Black)
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);
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}
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}
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}
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