Add WithRangeCircle trait for drawing arbitrary ranges.

This commit is contained in:
Paul Chote
2014-09-28 18:06:48 +13:00
parent cb85da6712
commit 1bd408948d
2 changed files with 77 additions and 0 deletions

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@@ -550,6 +550,7 @@
<Compile Include="Warheads\GrantUpgradeWarhead.cs" />
<Compile Include="Crates\GrantUpgradeCrateAction.cs" />
<Compile Include="Scripting\Properties\UpgradeProperties.cs" />
<Compile Include="WithRangeCircle.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

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@@ -0,0 +1,76 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Renders an arbitrary circle when selected or placing a structure")]
class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration
{
[Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")]
public readonly string Type = null;
[Desc("Color of the circle")]
public readonly Color Color = Color.FromArgb(128, Color.White);
[Desc("Range of the circle")]
public readonly WRange Range = WRange.Zero;
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
{
yield return new RangeCircleRenderable(
centerPosition,
Range,
0,
Color,
Color.FromArgb(96, Color.Black)
);
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type)
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
public object Create(ActorInitializer init) { return new WithRangeCircle(init.self, this); }
}
class WithRangeCircle : IPostRenderSelection
{
public readonly WithRangeCircleInfo Info;
readonly Actor self;
public WithRangeCircle(Actor self, WithRangeCircleInfo info)
{
this.self = self;
Info = info;
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
yield break;
yield return new RangeCircleRenderable(
self.CenterPosition,
Info.Range,
0,
Info.Color,
Color.FromArgb(96, Color.Black)
);
}
}
}