only compute a new drawlist on tick, not render

This commit is contained in:
Chris Forbes
2010-04-18 16:29:03 +12:00
parent 18250b8849
commit 1bd9e4b395
2 changed files with 20 additions and 10 deletions

View File

@@ -166,6 +166,8 @@ namespace OpenRA
foreach (var player in players.Values)
player.Tick();
WorldRenderer.Tick();
}
public IEnumerable<Actor> Actors { get { return actors; } }