@@ -103,7 +103,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (colorDropdown != null)
|
||||
{
|
||||
colorDropdown.IsDisabled = () => currentPalette != colorPreview.PaletteName;
|
||||
colorDropdown.OnMouseDown = _ => ShowColorDropDown(colorDropdown, colorPreview, world);
|
||||
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorPreview, world);
|
||||
panel.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => Game.Settings.Player.Color.RGB;
|
||||
}
|
||||
|
||||
@@ -376,26 +376,5 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 280, palettes, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
|
||||
{
|
||||
Action onExit = () =>
|
||||
{
|
||||
Game.Settings.Player.Color = preview.Color;
|
||||
Game.Settings.Save();
|
||||
};
|
||||
|
||||
color.RemovePanel();
|
||||
|
||||
Action<HSLColor> onChange = c => preview.Color = c;
|
||||
|
||||
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
{
|
||||
{ "onChange", onChange },
|
||||
{ "initialColor", Game.Settings.Player.Color }
|
||||
});
|
||||
|
||||
color.AttachPanel(colorChooser, onExit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,6 +52,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
hueSlider.Value = initialColor.H / 255f;
|
||||
onChange(mixer.Color);
|
||||
}
|
||||
|
||||
public static void ShowColorDropDown(DropDownButtonWidget color, ColorPreviewManagerWidget preview, World world)
|
||||
{
|
||||
Action onExit = () =>
|
||||
{
|
||||
Game.Settings.Player.Color = preview.Color;
|
||||
Game.Settings.Save();
|
||||
};
|
||||
|
||||
color.RemovePanel();
|
||||
|
||||
Action<HSLColor> onChange = c => preview.Color = c;
|
||||
|
||||
var colorChooser = Game.LoadWidget(world, "COLOR_CHOOSER", null, new WidgetArgs()
|
||||
{
|
||||
{ "onChange", onChange },
|
||||
{ "initialColor", Game.Settings.Player.Color }
|
||||
});
|
||||
|
||||
color.AttachPanel(colorChooser, onExit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
602
OpenRA.Mods.Common/Widgets/Logic/SettingsLogic.cs
Normal file
602
OpenRA.Mods.Common/Widgets/Logic/SettingsLogic.cs
Normal file
@@ -0,0 +1,602 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public class SettingsLogic
|
||||
{
|
||||
enum PanelType { Display, Audio, Input, Advanced }
|
||||
Dictionary<PanelType, Action> leavePanelActions = new Dictionary<PanelType, Action>();
|
||||
Dictionary<PanelType, Action> resetPanelActions = new Dictionary<PanelType, Action>();
|
||||
PanelType settingsPanel = PanelType.Display;
|
||||
Widget panelContainer, tabContainer;
|
||||
|
||||
WorldRenderer worldRenderer;
|
||||
SoundDevice soundDevice;
|
||||
|
||||
static readonly string originalSoundDevice;
|
||||
static readonly string originalSoundEngine;
|
||||
static readonly WindowMode originalGraphicsMode;
|
||||
static readonly string originalGraphicsRenderer;
|
||||
static readonly int2 originalGraphicsWindowedSize;
|
||||
static readonly int2 originalGraphicsFullscreenSize;
|
||||
|
||||
static SettingsLogic()
|
||||
{
|
||||
var original = Game.Settings;
|
||||
originalSoundDevice = original.Sound.Device;
|
||||
originalSoundEngine = original.Sound.Engine;
|
||||
originalGraphicsMode = original.Graphics.Mode;
|
||||
originalGraphicsRenderer = original.Graphics.Renderer;
|
||||
originalGraphicsWindowedSize = original.Graphics.WindowedSize;
|
||||
originalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
|
||||
}
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.worldRenderer = worldRenderer;
|
||||
|
||||
panelContainer = widget.Get("SETTINGS_PANEL");
|
||||
tabContainer = widget.Get("TAB_CONTAINER");
|
||||
|
||||
RegisterSettingsPanel(PanelType.Display, InitDisplayPanel, ResetDisplayPanel, "DISPLAY_PANEL", "DISPLAY_TAB");
|
||||
RegisterSettingsPanel(PanelType.Audio, InitAudioPanel, ResetAudioPanel, "AUDIO_PANEL", "AUDIO_TAB");
|
||||
RegisterSettingsPanel(PanelType.Input, InitInputPanel, ResetInputPanel, "INPUT_PANEL", "INPUT_TAB");
|
||||
RegisterSettingsPanel(PanelType.Advanced, InitAdvancedPanel, ResetAdvancedPanel, "ADVANCED_PANEL", "ADVANCED_TAB");
|
||||
|
||||
panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
|
||||
{
|
||||
leavePanelActions[settingsPanel]();
|
||||
var current = Game.Settings;
|
||||
current.Save();
|
||||
|
||||
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
|
||||
if (originalSoundDevice != current.Sound.Device ||
|
||||
originalSoundEngine != current.Sound.Engine ||
|
||||
originalGraphicsMode != current.Graphics.Mode ||
|
||||
originalGraphicsRenderer != current.Graphics.Renderer ||
|
||||
originalGraphicsWindowedSize != current.Graphics.WindowedSize ||
|
||||
originalGraphicsFullscreenSize != current.Graphics.FullscreenSize)
|
||||
ConfirmationDialogs.PromptConfirmAction(
|
||||
"Restart Now?",
|
||||
"Some changes will not be applied until\nthe game is restarted. Restart now?",
|
||||
Game.Restart,
|
||||
closeAndExit,
|
||||
"Restart Now",
|
||||
"Restart Later");
|
||||
else
|
||||
closeAndExit();
|
||||
};
|
||||
|
||||
panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
|
||||
{
|
||||
resetPanelActions[settingsPanel]();
|
||||
Game.Settings.Save();
|
||||
};
|
||||
}
|
||||
|
||||
static void BindCheckboxPref(Widget parent, string id, object group, string pref)
|
||||
{
|
||||
var field = group.GetType().GetField(pref);
|
||||
if (field == null)
|
||||
throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
|
||||
|
||||
var cb = parent.Get<CheckboxWidget>(id);
|
||||
cb.IsChecked = () => (bool)field.GetValue(group);
|
||||
cb.OnClick = () => field.SetValue(group, cb.IsChecked() ^ true);
|
||||
}
|
||||
|
||||
static void BindSliderPref(Widget parent, string id, object group, string pref)
|
||||
{
|
||||
var field = group.GetType().GetField(pref);
|
||||
if (field == null)
|
||||
throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
|
||||
|
||||
var ss = parent.Get<SliderWidget>(id);
|
||||
ss.Value = (float)field.GetValue(group);
|
||||
ss.OnChange += x => field.SetValue(group, x);
|
||||
}
|
||||
|
||||
static void BindHotkeyPref(KeyValuePair<string, string> kv, KeySettings ks, Widget template, Widget parent)
|
||||
{
|
||||
var key = template.Clone() as Widget;
|
||||
key.Id = kv.Key;
|
||||
key.IsVisible = () => true;
|
||||
|
||||
var field = ks.GetType().GetField(kv.Key);
|
||||
if (field == null)
|
||||
throw new InvalidOperationException("Game.Settings.Keys does not contain {1}".F(kv.Key));
|
||||
|
||||
key.Get<LabelWidget>("FUNCTION").GetText = () => kv.Value + ":";
|
||||
|
||||
var textBox = key.Get<HotkeyEntryWidget>("HOTKEY");
|
||||
textBox.Key = (Hotkey)field.GetValue(ks);
|
||||
textBox.OnLoseFocus = () => field.SetValue(ks, textBox.Key);
|
||||
parent.AddChild(key);
|
||||
}
|
||||
|
||||
void RegisterSettingsPanel(PanelType type, Func<Widget, Action> init, Func<Widget, Action> reset, string panelID, string buttonID)
|
||||
{
|
||||
var panel = panelContainer.Get(panelID);
|
||||
var tab = tabContainer.Get<ButtonWidget>(buttonID);
|
||||
|
||||
panel.IsVisible = () => settingsPanel == type;
|
||||
tab.IsHighlighted = () => settingsPanel == type;
|
||||
tab.OnClick = () => { leavePanelActions[settingsPanel](); Game.Settings.Save(); settingsPanel = type; };
|
||||
|
||||
leavePanelActions.Add(type, init(panel));
|
||||
resetPanelActions.Add(type, reset(panel));
|
||||
}
|
||||
|
||||
Action InitDisplayPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Graphics;
|
||||
var gs = Game.Settings.Game;
|
||||
|
||||
BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
|
||||
BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
|
||||
BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
|
||||
BindCheckboxPref(panel, "SHOW_SHELLMAP", gs, "ShowShellmap");
|
||||
BindCheckboxPref(panel, "ALWAYS_SHOW_STATUS_BARS_CHECKBOX", gs, "AlwaysShowStatusBars");
|
||||
BindCheckboxPref(panel, "TEAM_HEALTH_COLORS_CHECKBOX", gs, "TeamHealthColors");
|
||||
|
||||
var languageDropDownButton = panel.Get<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
|
||||
languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton);
|
||||
languageDropDownButton.GetText = () => FieldLoader.Translate(ds.Language);
|
||||
|
||||
var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
|
||||
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds);
|
||||
windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
|
||||
"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";
|
||||
|
||||
// Update zoom immediately
|
||||
var pixelDoubleCheckbox = panel.Get<CheckboxWidget>("PIXELDOUBLE_CHECKBOX");
|
||||
var pixelDoubleOnClick = pixelDoubleCheckbox.OnClick;
|
||||
pixelDoubleCheckbox.OnClick = () =>
|
||||
{
|
||||
pixelDoubleOnClick();
|
||||
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
|
||||
};
|
||||
|
||||
var cursorDoubleCheckbox = panel.Get<CheckboxWidget>("CURSORDOUBLE_CHECKBOX");
|
||||
cursorDoubleCheckbox.IsDisabled = () => !ds.PixelDouble;
|
||||
|
||||
panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
|
||||
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
|
||||
windowWidth.Text = ds.WindowedSize.X.ToString();
|
||||
|
||||
var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
|
||||
windowHeight.Text = ds.WindowedSize.Y.ToString();
|
||||
|
||||
var frameLimitTextfield = panel.Get<TextFieldWidget>("FRAME_LIMIT_TEXTFIELD");
|
||||
frameLimitTextfield.Text = ds.MaxFramerate.ToString();
|
||||
frameLimitTextfield.OnLoseFocus = () =>
|
||||
{
|
||||
int fps;
|
||||
Exts.TryParseIntegerInvariant(frameLimitTextfield.Text, out fps);
|
||||
ds.MaxFramerate = fps.Clamp(1, 1000);
|
||||
frameLimitTextfield.Text = ds.MaxFramerate.ToString();
|
||||
};
|
||||
frameLimitTextfield.OnEnterKey = () => { frameLimitTextfield.YieldKeyboardFocus(); return true; };
|
||||
frameLimitTextfield.IsDisabled = () => !ds.CapFramerate;
|
||||
|
||||
// Player profile
|
||||
var ps = Game.Settings.Player;
|
||||
|
||||
var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
|
||||
nameTextfield.Text = ps.Name;
|
||||
nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
|
||||
nameTextfield.OnLoseFocus = () => { ps.Name = nameTextfield.Text; };
|
||||
|
||||
var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
|
||||
colorPreview.Color = ps.Color;
|
||||
|
||||
var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
|
||||
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorPreview, worldRenderer.world);
|
||||
colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color.RGB;
|
||||
|
||||
return () =>
|
||||
{
|
||||
int x, y;
|
||||
Exts.TryParseIntegerInvariant(windowWidth.Text, out x);
|
||||
Exts.TryParseIntegerInvariant(windowHeight.Text, out y);
|
||||
ds.WindowedSize = new int2(x, y);
|
||||
frameLimitTextfield.YieldKeyboardFocus();
|
||||
nameTextfield.YieldKeyboardFocus();
|
||||
};
|
||||
}
|
||||
|
||||
Action ResetDisplayPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Graphics;
|
||||
var gs = Game.Settings.Game;
|
||||
var ps = Game.Settings.Player;
|
||||
var dds = new GraphicSettings();
|
||||
var dgs = new GameSettings();
|
||||
var dps = new PlayerSettings();
|
||||
return () =>
|
||||
{
|
||||
gs.ShowShellmap = dgs.ShowShellmap;
|
||||
|
||||
ds.CapFramerate = dds.CapFramerate;
|
||||
ds.MaxFramerate = dds.MaxFramerate;
|
||||
ds.Language = dds.Language;
|
||||
ds.Mode = dds.Mode;
|
||||
ds.WindowedSize = dds.WindowedSize;
|
||||
|
||||
ds.PixelDouble = dds.PixelDouble;
|
||||
ds.CursorDouble = dds.CursorDouble;
|
||||
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
|
||||
|
||||
ps.Color = dps.Color;
|
||||
ps.Name = dps.Name;
|
||||
};
|
||||
}
|
||||
|
||||
Action InitAudioPanel(Widget panel)
|
||||
{
|
||||
var ss = Game.Settings.Sound;
|
||||
|
||||
BindCheckboxPref(panel, "SHELLMAP_MUSIC", ss, "MapMusic");
|
||||
BindCheckboxPref(panel, "CASH_TICKS", ss, "CashTicks");
|
||||
|
||||
BindSliderPref(panel, "SOUND_VOLUME", ss, "SoundVolume");
|
||||
BindSliderPref(panel, "MUSIC_VOLUME", ss, "MusicVolume");
|
||||
BindSliderPref(panel, "VIDEO_VOLUME", ss, "VideoVolume");
|
||||
|
||||
// Update volume immediately
|
||||
panel.Get<SliderWidget>("SOUND_VOLUME").OnChange += x => Sound.SoundVolume = x;
|
||||
panel.Get<SliderWidget>("MUSIC_VOLUME").OnChange += x => Sound.MusicVolume = x;
|
||||
panel.Get<SliderWidget>("VIDEO_VOLUME").OnChange += x => Sound.VideoVolume = x;
|
||||
|
||||
var devices = Sound.AvailableDevices();
|
||||
soundDevice = devices.FirstOrDefault(d => d.Engine == ss.Engine && d.Device == ss.Device) ?? devices.First();
|
||||
|
||||
var audioDeviceDropdown = panel.Get<DropDownButtonWidget>("AUDIO_DEVICE");
|
||||
audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, devices);
|
||||
audioDeviceDropdown.GetText = () => soundDevice.Label;
|
||||
|
||||
return () =>
|
||||
{
|
||||
ss.Device = soundDevice.Device;
|
||||
ss.Engine = soundDevice.Engine;
|
||||
};
|
||||
}
|
||||
|
||||
Action ResetAudioPanel(Widget panel)
|
||||
{
|
||||
var ss = Game.Settings.Sound;
|
||||
var dss = new SoundSettings();
|
||||
return () =>
|
||||
{
|
||||
ss.MapMusic = dss.MapMusic;
|
||||
ss.SoundVolume = dss.SoundVolume;
|
||||
ss.MusicVolume = dss.MusicVolume;
|
||||
ss.VideoVolume = dss.VideoVolume;
|
||||
ss.CashTicks = dss.CashTicks;
|
||||
ss.Device = dss.Device;
|
||||
ss.Engine = dss.Engine;
|
||||
|
||||
panel.Get<SliderWidget>("SOUND_VOLUME").Value = ss.SoundVolume;
|
||||
panel.Get<SliderWidget>("MUSIC_VOLUME").Value = ss.MusicVolume;
|
||||
panel.Get<SliderWidget>("VIDEO_VOLUME").Value = ss.VideoVolume;
|
||||
soundDevice = Sound.AvailableDevices().First();
|
||||
};
|
||||
}
|
||||
|
||||
Action InitInputPanel(Widget panel)
|
||||
{
|
||||
var gs = Game.Settings.Game;
|
||||
var ks = Game.Settings.Keys;
|
||||
|
||||
BindCheckboxPref(panel, "CLASSICORDERS_CHECKBOX", gs, "UseClassicMouseStyle");
|
||||
BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
|
||||
BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
|
||||
BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
|
||||
BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
|
||||
|
||||
// Apply mouse focus preferences immediately
|
||||
var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
|
||||
var oldOnClick = lockMouseCheckbox.OnClick;
|
||||
lockMouseCheckbox.OnClick = () =>
|
||||
{
|
||||
// Still perform the old behaviour for clicking the checkbox, before
|
||||
// applying the changes live.
|
||||
oldOnClick();
|
||||
|
||||
MakeMouseFocusSettingsLive();
|
||||
};
|
||||
|
||||
var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL");
|
||||
mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
|
||||
mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
|
||||
|
||||
var hotkeyList = panel.Get<ScrollPanelWidget>("HOTKEY_LIST");
|
||||
hotkeyList.Layout = new GridLayout(hotkeyList);
|
||||
var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
|
||||
var globalTemplate = hotkeyList.Get("GLOBAL_TEMPLATE");
|
||||
var unitTemplate = hotkeyList.Get("UNIT_TEMPLATE");
|
||||
var productionTemplate = hotkeyList.Get("PRODUCTION_TEMPLATE");
|
||||
hotkeyList.RemoveChildren();
|
||||
|
||||
// Game
|
||||
{
|
||||
var hotkeys = new Dictionary<string, string>()
|
||||
{
|
||||
{ "CycleBaseKey", "Jump to base" },
|
||||
{ "ToLastEventKey", "Jump to last radar event" },
|
||||
{ "ToSelectionKey", "Jump to selection" },
|
||||
{ "SelectAllUnitsKey", "Select all units on screen" },
|
||||
{ "SelectUnitsByTypeKey", "Select units by type" },
|
||||
|
||||
{ "PlaceBeaconKey", "Place beacon" },
|
||||
|
||||
{ "PauseKey", "Pause / Unpause" },
|
||||
{ "SellKey", "Sell mode" },
|
||||
{ "PowerDownKey", "Power-down mode" },
|
||||
{ "RepairKey", "Repair mode" },
|
||||
|
||||
{ "NextProductionTabKey", "Next production tab" },
|
||||
{ "PreviousProductionTabKey", "Previous production tab" },
|
||||
{ "CycleProductionBuildingsKey", "Cycle production facilities" },
|
||||
|
||||
{ "ToggleStatusBarsKey", "Toggle status bars" },
|
||||
{ "TogglePixelDoubleKey", "Toggle pixel doubling" },
|
||||
};
|
||||
|
||||
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
|
||||
header.Get<LabelWidget>("LABEL").GetText = () => "Game Commands";
|
||||
hotkeyList.AddChild(header);
|
||||
|
||||
foreach (var kv in hotkeys)
|
||||
BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
|
||||
}
|
||||
|
||||
// Observer
|
||||
{
|
||||
var hotkeys = new Dictionary<string, string>()
|
||||
{
|
||||
{ "ObserverCombinedView", "All Players" },
|
||||
{ "ObserverWorldView", "Disable Shroud" }
|
||||
};
|
||||
|
||||
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
|
||||
header.Get<LabelWidget>("LABEL").GetText = () => "Observer Commands";
|
||||
hotkeyList.AddChild(header);
|
||||
|
||||
foreach (var kv in hotkeys)
|
||||
BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
|
||||
}
|
||||
|
||||
// Unit
|
||||
{
|
||||
var hotkeys = new Dictionary<string, string>()
|
||||
{
|
||||
{ "AttackMoveKey", "Attack Move" },
|
||||
{ "StopKey", "Stop" },
|
||||
{ "ScatterKey", "Scatter" },
|
||||
{ "StanceCycleKey", "Cycle Stance" },
|
||||
{ "DeployKey", "Deploy" },
|
||||
{ "GuardKey", "Guard" }
|
||||
};
|
||||
|
||||
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
|
||||
header.Get<LabelWidget>("LABEL").GetText = () => "Unit Commands";
|
||||
hotkeyList.AddChild(header);
|
||||
|
||||
foreach (var kv in hotkeys)
|
||||
BindHotkeyPref(kv, ks, unitTemplate, hotkeyList);
|
||||
}
|
||||
|
||||
// Production
|
||||
{
|
||||
var hotkeys = new Dictionary<string, string>();
|
||||
for (var i = 1; i <= 24; i++)
|
||||
hotkeys.Add("Production{0:D2}Key".F(i), "Slot {0}".F(i));
|
||||
|
||||
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
|
||||
header.Get<LabelWidget>("LABEL").GetText = () => "Production Commands";
|
||||
hotkeyList.AddChild(header);
|
||||
|
||||
foreach (var kv in hotkeys)
|
||||
BindHotkeyPref(kv, ks, productionTemplate, hotkeyList);
|
||||
}
|
||||
|
||||
// Developer
|
||||
{
|
||||
var hotkeys = new Dictionary<string, string>()
|
||||
{
|
||||
{ "DevReloadChromeKey", "Reload Chrome" }
|
||||
};
|
||||
|
||||
var header = ScrollItemWidget.Setup(hotkeyHeader, () => true, () => {});
|
||||
header.Get<LabelWidget>("LABEL").GetText = () => "Developer commands";
|
||||
hotkeyList.AddChild(header);
|
||||
|
||||
foreach (var kv in hotkeys)
|
||||
BindHotkeyPref(kv, ks, globalTemplate, hotkeyList);
|
||||
}
|
||||
|
||||
return () =>
|
||||
{
|
||||
// Remove focus from the selected hotkey widget
|
||||
// This is a bit of a hack, but works
|
||||
if (Ui.KeyboardFocusWidget != null && panel.GetOrNull(Ui.KeyboardFocusWidget.Id) != null)
|
||||
{
|
||||
Ui.KeyboardFocusWidget.YieldKeyboardFocus();
|
||||
Ui.KeyboardFocusWidget = null;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Action ResetInputPanel(Widget panel)
|
||||
{
|
||||
var gs = Game.Settings.Game;
|
||||
var ks = Game.Settings.Keys;
|
||||
var dgs = new GameSettings();
|
||||
var dks = new KeySettings();
|
||||
|
||||
return () =>
|
||||
{
|
||||
gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
|
||||
gs.MouseScroll = dgs.MouseScroll;
|
||||
gs.LockMouseWindow = dgs.LockMouseWindow;
|
||||
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
|
||||
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
|
||||
gs.UIScrollSpeed = dgs.UIScrollSpeed;
|
||||
|
||||
foreach (var f in ks.GetType().GetFields())
|
||||
{
|
||||
var value = (Hotkey)f.GetValue(dks);
|
||||
f.SetValue(ks, value);
|
||||
panel.Get(f.Name).Get<HotkeyEntryWidget>("HOTKEY").Key = value;
|
||||
}
|
||||
|
||||
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
|
||||
panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
|
||||
|
||||
MakeMouseFocusSettingsLive();
|
||||
};
|
||||
}
|
||||
|
||||
Action InitAdvancedPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Debug;
|
||||
var ss = Game.Settings.Server;
|
||||
var gs = Game.Settings.Game;
|
||||
|
||||
BindCheckboxPref(panel, "NAT_DISCOVERY", ss, "DiscoverNatDevices");
|
||||
BindCheckboxPref(panel, "VERBOSE_NAT_CHECKBOX", ss, "VerboseNatDiscovery");
|
||||
BindCheckboxPref(panel, "PERFTEXT_CHECKBOX", ds, "PerfText");
|
||||
BindCheckboxPref(panel, "PERFGRAPH_CHECKBOX", ds, "PerfGraph");
|
||||
BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SanityCheckUnsyncedCode");
|
||||
BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
|
||||
BindCheckboxPref(panel, "FETCH_NEWS_CHECKBOX", gs, "FetchNews");
|
||||
|
||||
return () => { };
|
||||
}
|
||||
|
||||
Action ResetAdvancedPanel(Widget panel)
|
||||
{
|
||||
var ds = Game.Settings.Debug;
|
||||
var ss = Game.Settings.Server;
|
||||
var dds = new DebugSettings();
|
||||
var dss = new ServerSettings();
|
||||
|
||||
return () =>
|
||||
{
|
||||
ss.DiscoverNatDevices = dss.DiscoverNatDevices;
|
||||
ss.VerboseNatDiscovery = dss.VerboseNatDiscovery;
|
||||
ds.PerfText = dds.PerfText;
|
||||
ds.PerfGraph = dds.PerfGraph;
|
||||
ds.SanityCheckUnsyncedCode = dds.SanityCheckUnsyncedCode;
|
||||
ds.BotDebug = dds.BotDebug;
|
||||
};
|
||||
}
|
||||
|
||||
static bool ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, MouseScrollType>()
|
||||
{
|
||||
{ "Disabled", MouseScrollType.Disabled },
|
||||
{ "Standard", MouseScrollType.Standard },
|
||||
{ "Inverted", MouseScrollType.Inverted },
|
||||
};
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.MouseScroll == options[o],
|
||||
() => s.MouseScroll = options[o]);
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundDevice[] devices)
|
||||
{
|
||||
var i = 0;
|
||||
var options = devices.ToDictionary(d => (i++).ToString(), d => d);
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => soundDevice == options[o],
|
||||
() => soundDevice = options[o]);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => options[o].Label;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
||||
{
|
||||
var options = new Dictionary<string, WindowMode>()
|
||||
{
|
||||
{ "Pseudo-Fullscreen", WindowMode.PseudoFullscreen },
|
||||
{ "Fullscreen", WindowMode.Fullscreen },
|
||||
{ "Windowed", WindowMode.Windowed },
|
||||
};
|
||||
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => s.Mode == options[o],
|
||||
() => s.Mode = options[o]);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ShowLanguageDropdown(DropDownButtonWidget dropdown)
|
||||
{
|
||||
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
||||
{
|
||||
var item = ScrollItemWidget.Setup(itemTemplate,
|
||||
() => Game.Settings.Graphics.Language == o,
|
||||
() => Game.Settings.Graphics.Language = o);
|
||||
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
|
||||
return item;
|
||||
};
|
||||
|
||||
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
|
||||
return true;
|
||||
}
|
||||
|
||||
void MakeMouseFocusSettingsLive()
|
||||
{
|
||||
var gameSettings = Game.Settings.Game;
|
||||
|
||||
if (gameSettings.LockMouseWindow)
|
||||
Game.Renderer.GrabWindowMouseFocus();
|
||||
else
|
||||
Game.Renderer.ReleaseWindowMouseFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user