From 1bf01bc214f8c95bb01132468c654602d822a660 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 10 May 2020 13:19:38 +0200 Subject: [PATCH] Remove WaterStructure TargetType from RA SYRD/SPEN - only used for auto-targeting - inconsistent with their fakes (which didn't have this) - unnecessary, since the 'Ship' target type covers all surface water actors we want to be auto-targetable by default, while 'Structure' is enough to add syard/spen in AttackAnything. --- mods/ra/rules/defaults.yaml | 12 ++++++------ mods/ra/rules/structures.yaml | 4 ++-- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/mods/ra/rules/defaults.yaml b/mods/ra/rules/defaults.yaml index 7ff4472019..c7340a1050 100644 --- a/mods/ra/rules/defaults.yaml +++ b/mods/ra/rules/defaults.yaml @@ -178,11 +178,11 @@ AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: RequiresCondition: !stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Underwater, Defense, Mine - InvalidTargets: NoAutoTarget, WaterStructure + ValidTargets: Infantry, Vehicle, Ship, Underwater, Defense, Mine + InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Underwater, Structure, Defense, Mine + ValidTargets: Infantry, Vehicle, Ship, Underwater, Structure, Defense, Mine InvalidTargets: NoAutoTarget ^AutoTargetGroundAssaultMove: @@ -205,11 +205,11 @@ AttackAnythingCondition: stance-attackanything AutoTargetPriority@DEFAULT: RequiresCondition: !stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Defense, Mine - InvalidTargets: NoAutoTarget, WaterStructure + ValidTargets: Infantry, Vehicle, Ship, Underwater, Air, Defense, Mine + InvalidTargets: NoAutoTarget AutoTargetPriority@ATTACKANYTHING: RequiresCondition: stance-attackanything - ValidTargets: Infantry, Vehicle, Water, Underwater, Air, Structure, Defense, Mine + ValidTargets: Infantry, Vehicle, Ship, Underwater, Air, Structure, Defense, Mine InvalidTargets: NoAutoTarget ^AutoTargetAllAssaultMove: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index 99a9ca554c..72a276c367 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -133,7 +133,7 @@ SPEN: Prerequisites: anypower, ~structures.soviet, ~techlevel.low Description: Produces and repairs\nsubmarines and transports. Targetable: - TargetTypes: Ground, Water, Structure, WaterStructure, C4, DetonateAttack, SpyInfiltrate + TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate Building: Footprint: XXX xxx XXX Dimensions: 3,3 @@ -272,7 +272,7 @@ SYRD: Tooltip: Name: Naval Yard Targetable: - TargetTypes: Ground, Water, Structure, WaterStructure, C4, DetonateAttack, SpyInfiltrate + TargetTypes: Ground, Water, Structure, C4, DetonateAttack, SpyInfiltrate Building: Footprint: XXX xxx XXX Dimensions: 3,3