The engine now uses the SDL2.0 scroll events properly.

Scroll speed is now a user preference.
This commit is contained in:
Saticmotion
2014-05-12 22:04:18 +02:00
parent bad6a99caf
commit 1bf3f3e03e
14 changed files with 69 additions and 57 deletions

View File

@@ -131,6 +131,7 @@ namespace OpenRA
public bool ViewportEdgeScroll = true;
public MouseScrollType MouseScroll = MouseScrollType.Standard;
public float ViewportEdgeScrollStep = 10f;
public float UIScrollSpeed = 50f;
public bool UseClassicMouseStyle = false;
public bool AlwaysShowStatusBars = false;