much faster minimap; not done yet.

This commit is contained in:
Chris Forbes
2010-01-09 12:28:34 +13:00
parent 0fe448bc3e
commit 1bf7e462d6

View File

@@ -2,6 +2,7 @@
using System.Linq;
using OpenRa.Game.Traits;
using OpenRa.FileFormats;
using System.Drawing.Imaging;
namespace OpenRa.Game.Graphics
{
@@ -39,6 +40,9 @@ namespace OpenRa.Game.Graphics
radarAnim = Game.LocalPlayer.Race == Race.Allies ? alliesAnim : sovietAnim;
radarAnim.Tick();
if (!Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains<ProvidesRadar>()))
return;
if (terrainTypeColors == null)
{
var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
@@ -76,25 +80,35 @@ namespace OpenRa.Game.Graphics
}
var bitmap = new Bitmap(oreLayer);
for( var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++)
{
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null)
bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]);
}
var bitmapData = bitmap.LockBits(new Rectangle( 0,0,bitmap.Width, bitmap.Height ),
ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
bitmap.SetPixel(a.Location.X, a.Location.Y, Chat.paletteColors[(int)a.Owner.Palette]);
for (var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++ )
unsafe
{
int* c = (int *)bitmapData.Scan0;
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
{
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null)
*(c + (y * bitmapData.Stride >> 2) + x) =
(b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]).ToArgb();
}
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
*(c + (a.Location.Y * bitmapData.Stride >> 2) + a.Location.X) = Chat.paletteColors[(int)a.Owner.Palette].ToArgb();
unchecked
{
if( ! Game.LocalPlayer.Shroud.IsExplored(new int2(x,y)))
bitmap.SetPixel(x, y, Color.Black);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
if (!Game.LocalPlayer.Shroud.IsExplored(new int2(x, y)))
*(c + (y * bitmapData.Stride >> 2) + x) = (int)0xff000000;
}
}
bitmap.UnlockBits(bitmapData);
sheet.Texture.SetData(bitmap);
}