Improve loading performance for loader/compression classes.
- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop. - In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups. - In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads. - Resolve TODO in VqaVideo.
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@@ -9,6 +9,8 @@
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*/
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#endregion
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using System;
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namespace OpenRA.Mods.Common.FileFormats
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{
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// Run length encoded sequences of zeros (aka Format2)
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@@ -24,8 +26,8 @@ namespace OpenRA.Mods.Common.FileFormats
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if (cmd == 0)
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{
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var count = r.ReadByte();
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while (count-- > 0)
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dest[destIndex++] = 0;
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Array.Clear(dest, destIndex, count);
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destIndex += count;
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}
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else
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dest[destIndex++] = cmd;
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