remove ref to Game.world in Combat

This commit is contained in:
Bob
2010-10-11 21:04:50 +13:00
parent 0873741983
commit 1c1483377c
3 changed files with 22 additions and 15 deletions

View File

@@ -47,8 +47,11 @@ namespace OpenRA.Mods.RA
public List<Weapon> Weapons = new List<Weapon>();
public List<Turret> Turrets = new List<Turret>();
readonly Actor self;
public AttackBase(Actor self)
{
this.self = self;
var info = self.Info.Traits.Get<AttackBaseInfo>();
Turrets.Add(new Turret(info.PrimaryOffset));
@@ -127,7 +130,7 @@ namespace OpenRA.Mods.RA
if (w.Info.MinRange * w.Info.MinRange * Game.CellSize * Game.CellSize >
(target.CenterLocation - self.CenterLocation).LengthSquared) return false;
if (!w.IsValidAgainst(target)) return false;
if (!w.IsValidAgainst(self.World, target)) return false;
var barrel = w.Barrels[w.Burst % w.Barrels.Length];
var destMove = target.IsActor ? target.Actor.TraitOrDefault<IMove>() : null;
@@ -243,10 +246,10 @@ namespace OpenRA.Mods.RA
Math.Max(0, (int)weapon.Info.Range)));
}
public bool HasAnyValidWeapons(Target t) { return Weapons.Any(w => w.IsValidAgainst(t)); }
public bool HasAnyValidWeapons(Target t) { return Weapons.Any(w => w.IsValidAgainst(self.World, t)); }
public float GetMaximumRange() { return Weapons.Max(w => w.Info.Range); }
public Weapon ChooseWeaponForTarget(Target t) { return Weapons.FirstOrDefault(w => w.IsValidAgainst(t)); }
public Weapon ChooseWeaponForTarget(Target t) { return Weapons.FirstOrDefault(w => w.IsValidAgainst(self.World, t)); }
class AttackOrderTargeter : IOrderTargeter
{