remove ref to Game.world in Combat

This commit is contained in:
Bob
2010-10-11 21:04:50 +13:00
parent 0873741983
commit 1c1483377c
3 changed files with 22 additions and 15 deletions

View File

@@ -149,7 +149,7 @@ namespace OpenRA.Mods.RA
static float GetDamageToInflict(Actor target, ProjectileArgs args, WarheadInfo warhead, float modifier)
{
// don't hit air units with splash from ground explosions, etc
if (!WeaponValidForTarget(args.weapon, Target.FromActor(target))) return 0f;
if (!WeaponValidForTarget(args.weapon, target)) return 0f;
var selectable = target.Info.Traits.GetOrDefault<SelectableInfo>();
var radius = selectable != null ? selectable.Radius : 0;
@@ -161,24 +161,25 @@ namespace OpenRA.Mods.RA
return (float)(rawDamage * multiplier);
}
public static bool WeaponValidForTarget(WeaponInfo weapon, Target target)
public static bool WeaponValidForTarget(WeaponInfo weapon, Actor target)
{
// todo: fix this properly.
if (!target.IsValid) return false;
if (!target.IsActor) return weapon.ValidTargets.Contains("Ground") // hack!
|| (weapon.ValidTargets.Contains("Water") &&
Game.world.GetTerrainType(Util.CellContaining(target.CenterLocation)) == "Water"); // even bigger hack!
var targetable = target.Actor.TraitOrDefault<ITargetable>();
var targetable = target.TraitOrDefault<ITargetable>();
if (targetable == null || !weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
return false;
if (weapon.Warheads.All( w => w.EffectivenessAgainst(target.Actor) <= 0))
if (weapon.Warheads.All( w => w.EffectivenessAgainst(target) <= 0))
return false;
return true;
}
public static bool WeaponValidForTarget( WeaponInfo weapon, World world, int2 location )
{
if( weapon.ValidTargets.Contains( "Ground" ) && world.GetTerrainType( location ) != "Water" ) return true;
if( weapon.ValidTargets.Contains( "Water" ) && world.GetTerrainType( location ) == "Water" ) return true;
return false;
}
static float2 GetRecoil(Actor self, float recoil)
{
var abInfo = self.Info.Traits.GetOrDefault<AttackBaseInfo>();