Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.

This commit is contained in:
Paul Chote
2011-04-16 10:58:35 +12:00
parent d9fc84b55e
commit 1c2574f4f4
22 changed files with 135 additions and 185 deletions

View File

@@ -108,6 +108,10 @@ namespace OpenRA.Traits
attacker.Owner.Kills++; attacker.Owner.Kills++;
self.Owner.Deaths++; self.Owner.Deaths++;
foreach (var nd in self.TraitsImplementing<INotifyKilled>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
nd.Killed(self, ai);
if( RemoveOnDeath ) if( RemoveOnDeath )
self.Destroy(); self.Destroy();

View File

@@ -57,6 +57,7 @@ namespace OpenRA.Traits
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); } public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); } public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); } public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); } public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); } public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); } public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc
public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); } public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); }
} }
class DeadBuildingState : INotifyDamage class DeadBuildingState : INotifyKilled
{ {
DeadBuildingStateInfo info; DeadBuildingStateInfo info;
RenderSimple rs; RenderSimple rs;
@@ -31,9 +31,7 @@ namespace OpenRA.Mods.Cnc
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead"); self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
{ {
if (!rs.anim.HasSequence("dead")) return; if (!rs.anim.HasSequence("dead")) return;
rs.anim.PlayRepeating("dead"); rs.anim.PlayRepeating("dead");
@@ -45,4 +43,3 @@ namespace OpenRA.Mods.Cnc
} }
} }
} }
}

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Cnc
public object Create(ActorInitializer init) { return new SpawnViceroid(this); } public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
} }
class SpawnViceroid : INotifyDamage class SpawnViceroid : INotifyKilled
{ {
readonly SpawnViceroidInfo Info; readonly SpawnViceroidInfo Info;
@@ -34,9 +34,9 @@ namespace OpenRA.Mods.Cnc
Info = info; Info = info;
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageState == DamageState.Dead && e.Warhead != null && e.Warhead.InfDeath == Info.InfDeath if (e.Warhead != null && e.Warhead.InfDeath == Info.InfDeath
&& self.World.SharedRandom.Next(100) <= Info.Probability) && self.World.SharedRandom.Next(100) <= Info.Probability)
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new ActorLostNotification(this); } public object Create(ActorInitializer init) { return new ActorLostNotification(this); }
} }
class ActorLostNotification : INotifyDamage class ActorLostNotification : INotifyKilled
{ {
ActorLostNotificationInfo Info; ActorLostNotificationInfo Info;
public ActorLostNotification(ActorLostNotificationInfo info) public ActorLostNotification(ActorLostNotificationInfo info)
@@ -28,15 +28,11 @@ namespace OpenRA.Mods.RA
Info = info; Info = info;
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner; var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
Sound.PlayToPlayer(player, Info.Notification); Sound.PlayToPlayer(player, Info.Notification);
} }
} }
}
} }

View File

@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Air
public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); } public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
} }
public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyDamage public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled
{ {
public IDisposable reservation; public IDisposable reservation;
@@ -88,9 +88,8 @@ namespace OpenRA.Mods.RA.Air
} }
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageState == DamageState.Dead)
UnReserve(); UnReserve();
} }

View File

@@ -21,37 +21,28 @@ namespace OpenRA.Mods.RA
public readonly string ChuteSound = "chute1.aud"; public readonly string ChuteSound = "chute1.aud";
} }
public class EjectOnDeath : INotifyDamage public class EjectOnDeath : INotifyKilled
{ {
public void Killed(Actor self, AttackInfo e)
public void Damaged(Actor self, AttackInfo e)
{ {
if (self.IsDead())
{
var a = self;
var info = self.Info.Traits.Get<EjectOnDeathInfo>(); var info = self.Info.Traits.Get<EjectOnDeathInfo>();
var pilot = a.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(a.Owner) }); var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(self.Owner) });
var r = self.World.SharedRandom.Next(1, 100); var r = self.World.SharedRandom.Next(1, 100);
var aircraft = a.Trait<IMove>(); var aircraft = self.Trait<IMove>();
if (IsSuitableCell(pilot, a.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10) if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
{ {
var rs = pilot.Trait<RenderSimple>(); var rs = pilot.Trait<RenderSimple>();
self.World.AddFrameEndTask(w => w.Add(
a.World.AddFrameEndTask(w => w.Add(
new Parachute(pilot.Owner, rs.anim.Name, new Parachute(pilot.Owner, rs.anim.Name,
Util.CenterOfCell(Util.CellContaining(a.CenterLocation)), Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
aircraft.Altitude, pilot))); aircraft.Altitude, pilot)));
Sound.Play(info.ChuteSound, a.CenterLocation); Sound.Play(info.ChuteSound, self.CenterLocation);
} }
else else
{
pilot.Destroy(); pilot.Destroy();
} }
}
}
bool IsSuitableCell(Actor actorToDrop, int2 p) bool IsSuitableCell(Actor actorToDrop, int2 p)
{ {

View File

@@ -23,11 +23,9 @@ namespace OpenRA.Mods.RA.Air
public readonly bool Moves = false; public readonly bool Moves = false;
} }
class FallsToEarth : INotifyDamage class FallsToEarth : INotifyKilled
{ {
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (self.IsDead())
{ {
self.Trait<Health>().RemoveOnDeath = false; self.Trait<Health>().RemoveOnDeath = false;
@@ -35,7 +33,6 @@ namespace OpenRA.Mods.RA.Air
self.QueueActivity(new FallToEarth(self, self.Info.Traits.Get<FallsToEarthInfo>())); self.QueueActivity(new FallToEarth(self, self.Info.Traits.Get<FallsToEarthInfo>()));
} }
} }
}
class FallToEarth : CancelableActivity class FallToEarth : CancelableActivity
{ {

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Air
public override object Create( ActorInitializer init ) { return new Plane( init, this ); } public override object Create( ActorInitializer init ) { return new Plane( init, this ); }
} }
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderVoice, ITick, INotifyDamage, ISync public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderVoice, ITick, ISync
{ {
[Sync] [Sync]
public int2 RTBPathHash; public int2 RTBPathHash;

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Buildings
public object Create(ActorInitializer init) { return new ShakeOnDeath(this); } public object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
} }
public class ShakeOnDeath : INotifyDamage public class ShakeOnDeath : INotifyKilled
{ {
readonly ShakeOnDeathInfo Info; readonly ShakeOnDeathInfo Info;
public ShakeOnDeath(ShakeOnDeathInfo info) public ShakeOnDeath(ShakeOnDeathInfo info)
@@ -29,9 +29,8 @@ namespace OpenRA.Mods.RA.Buildings
this.Info = info; this.Info = info;
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageState == DamageState.Dead)
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(Info.Intensity, self.CenterLocation, 1); self.World.WorldActor.Trait<ScreenShaker>().AddEffect(Info.Intensity, self.CenterLocation, 1);
} }
} }

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
public object Create( ActorInitializer init ) { return new Cargo( init.self ); } public object Create( ActorInitializer init ) { return new Cargo( init.self ); }
} }
public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyDamage public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyKilled
{ {
readonly Actor self; readonly Actor self;
List<Actor> cargo = new List<Actor>(); List<Actor> cargo = new List<Actor>();
@@ -145,9 +145,7 @@ namespace OpenRA.Mods.RA
cargo.Add(a); cargo.Add(a);
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if( e.DamageStateChanged && e.DamageState == DamageState.Dead )
{ {
foreach( var c in cargo ) foreach( var c in cargo )
c.Destroy(); c.Destroy();
@@ -155,4 +153,3 @@ namespace OpenRA.Mods.RA
} }
} }
} }
}

View File

@@ -14,7 +14,7 @@ namespace OpenRA.Mods.RA
{ {
class DemoTruckInfo : TraitInfo<DemoTruck> { } class DemoTruckInfo : TraitInfo<DemoTruck> { }
class DemoTruck : Chronoshiftable, INotifyDamage class DemoTruck : Chronoshiftable, INotifyKilled
{ {
// Explode on chronoshift // Explode on chronoshift
public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere) public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
@@ -24,9 +24,8 @@ namespace OpenRA.Mods.RA
} }
// Fire primary on death // Fire primary on death
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker); Detonate(self, e.Attacker);
} }

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
public readonly string[] ActorTypes = { "e1" }; public readonly string[] ActorTypes = { "e1" };
} }
class EmitInfantryOnSell : INotifySold, INotifyDamage class EmitInfantryOnSell : INotifySold, INotifyKilled
{ {
public void Selling(Actor self) { } public void Selling(Actor self) { }
@@ -62,9 +62,8 @@ namespace OpenRA.Mods.RA
public void Sold(Actor self) { Emit(self); } public void Sold(Actor self) { Emit(self); }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
Emit(self); Emit(self);
} }
} }

View File

@@ -23,11 +23,9 @@ namespace OpenRA.Mods.RA
public readonly int Chance = 100; public readonly int Chance = 100;
} }
class Explodes : INotifyDamage class Explodes : INotifyKilled
{ {
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance) if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance)
return; return;
@@ -40,7 +38,6 @@ namespace OpenRA.Mods.RA
Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude); Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude);
} }
} }
}
string ChooseWeaponForExplosion(Actor self) string ChooseWeaponForExplosion(Actor self)
{ {

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
public readonly int LevelMod = 125; public readonly int LevelMod = 125;
} }
class GivesBounty : INotifyDamage class GivesBounty : INotifyKilled
{ {
int GetMultiplier(Actor self) int GetMultiplier(Actor self)
@@ -34,9 +34,7 @@ namespace OpenRA.Mods.RA
return (slevel > 0) ? slevel * info.LevelMod : 100; return (slevel > 0) ? slevel * info.LevelMod : 100;
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
var info = self.Info.Traits.Get<GivesBountyInfo>(); var info = self.Info.Traits.Get<GivesBountyInfo>();
// Prevent TK from giving Bounty // Prevent TK from giving Bounty
@@ -46,14 +44,12 @@ namespace OpenRA.Mods.RA
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>(); var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
var cost = valued != null ? valued.Cost : 0; var cost = valued != null ? valued.Cost : 0;
// 2 hundreds because of GetMultiplier and info.Percentage. // 2 hundreds because of GetMultiplier and info.Percentage.
var bounty = (int)(cost * GetMultiplier(self) * info.Percentage / 10000); var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
if (e.Attacker.World.LocalPlayer != null && e.Attacker.Owner.Stances[e.Attacker.World.LocalPlayer] == Stance.Ally) if (e.Attacker.World.LocalPlayer != null && e.Attacker.Owner.Stances[e.Attacker.World.LocalPlayer] == Stance.Ally)
e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.ColorRamp.GetColor(0)))); e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.ColorRamp.GetColor(0))));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty); e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
}
} }
} }

View File

@@ -14,11 +14,9 @@ namespace OpenRA.Mods.RA
{ {
class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; } class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
class GivesExperience : INotifyDamage class GivesExperience : INotifyKilled
{ {
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
// Prevent TK from giving exp // Prevent TK from giving exp
if (e.Attacker == null || e.Attacker.Destroyed || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally ) if (e.Attacker == null || e.Attacker.Destroyed || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )
@@ -37,4 +35,3 @@ namespace OpenRA.Mods.RA
} }
} }
} }
}

View File

@@ -19,11 +19,10 @@ namespace OpenRA.Mods.RA
public readonly string HuskActor = null; public readonly string HuskActor = null;
} }
class LeavesHusk : INotifyDamage class LeavesHusk : INotifyKilled
{ {
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (e.DamageState == DamageState.Dead)
self.World.AddFrameEndTask(w => self.World.AddFrameEndTask(w =>
{ {
var info = self.Info.Traits.Get<LeavesHuskInfo>(); var info = self.Info.Traits.Get<LeavesHuskInfo>();

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); } public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
} }
public class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IExplodeModifier, ISync public class OreRefinery : ITick, IAcceptOre, INotifyKilled, INotifySold, INotifyCapture, IExplodeModifier, ISync
{ {
readonly Actor self; readonly Actor self;
readonly OreRefineryInfo Info; readonly OreRefineryInfo Info;
@@ -110,15 +110,12 @@ namespace OpenRA.Mods.RA
} }
} }
public void Damaged (Actor self, AttackInfo e) public void Killed (Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
CancelDock(self); CancelDock(self);
foreach (var harv in GetLinkedHarvesters()) foreach (var harv in GetLinkedHarvesters())
harv.Trait.UnlinkProc(harv.Actor, self); harv.Trait.UnlinkProc(harv.Actor, self);
} }
}
public void OnDock (Actor harv, DeliverResources dockOrder) public void OnDock (Actor harv, DeliverResources dockOrder)
{ {

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self, this); } public override object Create(ActorInitializer init) { return new RenderInfantry(init.self, this); }
} }
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage, INotifyIdle public class RenderInfantry : RenderSimple, INotifyAttack, INotifyKilled, INotifyIdle
{ {
public enum AnimationState public enum AnimationState
{ {
@@ -117,9 +117,7 @@ namespace OpenRA.Mods.RA.Render
} }
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{ {
var death = e.Warhead != null ? e.Warhead.InfDeath : 0; var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
Sound.PlayVoice("Die", self, self.Owner.Country.Race); Sound.PlayVoice("Die", self, self.Owner.Country.Race);
@@ -127,4 +125,3 @@ namespace OpenRA.Mods.RA.Render
} }
} }
} }
}

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@@ -16,7 +16,7 @@ namespace OpenRA.Mods.RA
{ {
class ReservableInfo : TraitInfo<Reservable> {} class ReservableInfo : TraitInfo<Reservable> {}
public class Reservable : ITick, INotifyDamage, INotifyCapture, INotifySold public class Reservable : ITick, INotifyKilled, INotifyCapture, INotifySold
{ {
Actor reservedFor; Actor reservedFor;
Aircraft herp; Aircraft herp;
@@ -52,9 +52,9 @@ namespace OpenRA.Mods.RA
return res != null && res.reservedFor != null; return res != null && res.reservedFor != null;
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (herp != null && e.DamageStateChanged && e.DamageState == DamageState.Dead) if (herp != null)
herp.UnReserve(); herp.UnReserve();
} }

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new StoresOre(init.self, this); } public object Create(ActorInitializer init) { return new StoresOre(init.self, this); }
} }
class StoresOre : IPips, INotifyCapture, INotifyDamage, IExplodeModifier, IStoreOre, ISync class StoresOre : IPips, INotifyCapture, INotifyKilled, IExplodeModifier, IStoreOre, ISync
{ {
readonly StoresOreInfo Info; readonly StoresOreInfo Info;
@@ -45,9 +45,8 @@ namespace OpenRA.Mods.RA
Player.GiveOre(ore); Player.GiveOre(ore);
} }
public void Damaged(Actor self, AttackInfo e) public void Killed(Actor self, AttackInfo e)
{ {
if (self.IsDead())
Player.TakeOre(Stored); // Lose the stored ore Player.TakeOre(Stored); // Lose the stored ore
} }

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); } public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
} }
class GpsPower : SupportPower, INotifyDamage, ISync, INotifyStanceChanged, INotifySold class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold
{ {
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { } public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { }
@@ -48,20 +48,9 @@ namespace OpenRA.Mods.RA
}); });
} }
public void Selling(Actor self) public void Selling(Actor self) { DisableGps(); }
{
DisableGps();
}
public void Sold(Actor self) { } public void Sold(Actor self) { }
public void Killed(Actor self, AttackInfo e) { DisableGps(); }
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{
DisableGps();
}
}
void DisableGps() void DisableGps()
{ {