Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.

This commit is contained in:
Paul Chote
2011-04-16 10:58:35 +12:00
parent d9fc84b55e
commit 1c2574f4f4
22 changed files with 135 additions and 185 deletions

View File

@@ -108,6 +108,10 @@ namespace OpenRA.Traits
attacker.Owner.Kills++;
self.Owner.Deaths++;
foreach (var nd in self.TraitsImplementing<INotifyKilled>()
.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyKilled>()))
nd.Killed(self, ai);
if( RemoveOnDeath )
self.Destroy();

View File

@@ -57,6 +57,7 @@ namespace OpenRA.Traits
public interface IOrderVoice { string VoicePhraseForOrder(Actor self, Order order); }
public interface INotifySold { void Selling(Actor self); void Sold(Actor self); }
public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
public interface INotifyKilled { void Killed(Actor self, AttackInfo e); }
public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc
public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); }
}
class DeadBuildingState : INotifyDamage
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
RenderSimple rs;
@@ -31,9 +31,7 @@ namespace OpenRA.Mods.Cnc
self.Trait<Health>().RemoveOnDeath = !rs.anim.HasSequence("dead");
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
if (!rs.anim.HasSequence("dead")) return;
rs.anim.PlayRepeating("dead");
@@ -44,5 +42,4 @@ namespace OpenRA.Mods.Cnc
() => self.Destroy())));
}
}
}
}

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Cnc
public object Create(ActorInitializer init) { return new SpawnViceroid(this); }
}
class SpawnViceroid : INotifyDamage
class SpawnViceroid : INotifyKilled
{
readonly SpawnViceroidInfo Info;
@@ -34,9 +34,9 @@ namespace OpenRA.Mods.Cnc
Info = info;
}
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead && e.Warhead != null && e.Warhead.InfDeath == Info.InfDeath
if (e.Warhead != null && e.Warhead.InfDeath == Info.InfDeath
&& self.World.SharedRandom.Next(100) <= Info.Probability)
self.World.AddFrameEndTask(w =>
{

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new ActorLostNotification(this); }
}
class ActorLostNotification : INotifyDamage
class ActorLostNotification : INotifyKilled
{
ActorLostNotificationInfo Info;
public ActorLostNotification(ActorLostNotificationInfo info)
@@ -28,15 +28,11 @@ namespace OpenRA.Mods.RA
Info = info;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
Sound.PlayToPlayer(player, Info.Notification);
}
}
}
}

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@@ -75,7 +75,7 @@ namespace OpenRA.Mods.RA.Air
public virtual object Create( ActorInitializer init ) { return new Aircraft( init , this ); }
}
public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyDamage
public class Aircraft : IMove, IFacing, IOccupySpace, ISync, INotifyKilled
{
public IDisposable reservation;
@@ -88,9 +88,8 @@ namespace OpenRA.Mods.RA.Air
}
}
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
UnReserve();
}

View File

@@ -21,37 +21,28 @@ namespace OpenRA.Mods.RA
public readonly string ChuteSound = "chute1.aud";
}
public class EjectOnDeath : INotifyDamage
public class EjectOnDeath : INotifyKilled
{
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (self.IsDead())
{
var a = self;
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
var pilot = a.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(a.Owner) });
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(), new TypeDictionary { new OwnerInit(self.Owner) });
var r = self.World.SharedRandom.Next(1, 100);
var aircraft = a.Trait<IMove>();
var aircraft = self.Trait<IMove>();
if (IsSuitableCell(pilot, a.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10)
{
var rs = pilot.Trait<RenderSimple>();
a.World.AddFrameEndTask(w => w.Add(
self.World.AddFrameEndTask(w => w.Add(
new Parachute(pilot.Owner, rs.anim.Name,
Util.CenterOfCell(Util.CellContaining(a.CenterLocation)),
Util.CenterOfCell(Util.CellContaining(self.CenterLocation)),
aircraft.Altitude, pilot)));
Sound.Play(info.ChuteSound, a.CenterLocation);
Sound.Play(info.ChuteSound, self.CenterLocation);
}
else
{
pilot.Destroy();
}
}
}
bool IsSuitableCell(Actor actorToDrop, int2 p)
{

View File

@@ -23,11 +23,9 @@ namespace OpenRA.Mods.RA.Air
public readonly bool Moves = false;
}
class FallsToEarth : INotifyDamage
class FallsToEarth : INotifyKilled
{
public void Damaged(Actor self, AttackInfo e)
{
if (self.IsDead())
public void Killed(Actor self, AttackInfo e)
{
self.Trait<Health>().RemoveOnDeath = false;
@@ -35,7 +33,6 @@ namespace OpenRA.Mods.RA.Air
self.QueueActivity(new FallToEarth(self, self.Info.Traits.Get<FallsToEarthInfo>()));
}
}
}
class FallToEarth : CancelableActivity
{

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Air
public override object Create( ActorInitializer init ) { return new Plane( init, this ); }
}
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderVoice, ITick, INotifyDamage, ISync
public class Plane : Aircraft, IIssueOrder, IResolveOrder, IOrderVoice, ITick, ISync
{
[Sync]
public int2 RTBPathHash;

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA.Buildings
public object Create(ActorInitializer init) { return new ShakeOnDeath(this); }
}
public class ShakeOnDeath : INotifyDamage
public class ShakeOnDeath : INotifyKilled
{
readonly ShakeOnDeathInfo Info;
public ShakeOnDeath(ShakeOnDeathInfo info)
@@ -29,9 +29,8 @@ namespace OpenRA.Mods.RA.Buildings
this.Info = info;
}
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(Info.Intensity, self.CenterLocation, 1);
}
}

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
public object Create( ActorInitializer init ) { return new Cargo( init.self ); }
}
public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyDamage
public class Cargo : IPips, IIssueOrder, IResolveOrder, IOrderVoice, INotifyKilled
{
readonly Actor self;
List<Actor> cargo = new List<Actor>();
@@ -145,14 +145,11 @@ namespace OpenRA.Mods.RA
cargo.Add(a);
}
public void Damaged(Actor self, AttackInfo e)
{
if( e.DamageStateChanged && e.DamageState == DamageState.Dead )
public void Killed(Actor self, AttackInfo e)
{
foreach( var c in cargo )
c.Destroy();
cargo.Clear();
}
}
}
}

View File

@@ -14,7 +14,7 @@ namespace OpenRA.Mods.RA
{
class DemoTruckInfo : TraitInfo<DemoTruck> { }
class DemoTruck : Chronoshiftable, INotifyDamage
class DemoTruck : Chronoshiftable, INotifyKilled
{
// Explode on chronoshift
public override bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
@@ -24,9 +24,8 @@ namespace OpenRA.Mods.RA
}
// Fire primary on death
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
Detonate(self, e.Attacker);
}

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
public readonly string[] ActorTypes = { "e1" };
}
class EmitInfantryOnSell : INotifySold, INotifyDamage
class EmitInfantryOnSell : INotifySold, INotifyKilled
{
public void Selling(Actor self) { }
@@ -62,9 +62,8 @@ namespace OpenRA.Mods.RA
public void Sold(Actor self) { Emit(self); }
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageStateChanged && e.DamageState == DamageState.Dead)
Emit(self);
}
}

View File

@@ -23,11 +23,9 @@ namespace OpenRA.Mods.RA
public readonly int Chance = 100;
}
class Explodes : INotifyDamage
class Explodes : INotifyKilled
{
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
if (self.World.SharedRandom.Next(100) > self.Info.Traits.Get<ExplodesInfo>().Chance)
return;
@@ -40,7 +38,6 @@ namespace OpenRA.Mods.RA
Combat.DoExplosion(e.Attacker, weapon, self.CenterLocation, altitude);
}
}
}
string ChooseWeaponForExplosion(Actor self)
{

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA
public readonly int LevelMod = 125;
}
class GivesBounty : INotifyDamage
class GivesBounty : INotifyKilled
{
int GetMultiplier(Actor self)
@@ -34,9 +34,7 @@ namespace OpenRA.Mods.RA
return (slevel > 0) ? slevel * info.LevelMod : 100;
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
var info = self.Info.Traits.Get<GivesBountyInfo>();
// Prevent TK from giving Bounty
@@ -46,14 +44,12 @@ namespace OpenRA.Mods.RA
var valued = self.Info.Traits.GetOrDefault<ValuedInfo>();
var cost = valued != null ? valued.Cost : 0;
// 2 hundreds because of GetMultiplier and info.Percentage.
var bounty = (int)(cost * GetMultiplier(self) * info.Percentage / 10000);
var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
if (e.Attacker.World.LocalPlayer != null && e.Attacker.Owner.Stances[e.Attacker.World.LocalPlayer] == Stance.Ally)
e.Attacker.World.AddFrameEndTask(w => w.Add(new CashTick(bounty, 20, 1, self.CenterLocation, e.Attacker.Owner.ColorRamp.GetColor(0))));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);
}
}
}

View File

@@ -14,11 +14,9 @@ namespace OpenRA.Mods.RA
{
class GivesExperienceInfo : TraitInfo<GivesExperience> { public readonly int Experience = -1; }
class GivesExperience : INotifyDamage
class GivesExperience : INotifyKilled
{
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
// Prevent TK from giving exp
if (e.Attacker == null || e.Attacker.Destroyed || e.Attacker.Owner.Stances[ self.Owner ] == Stance.Ally )
@@ -36,5 +34,4 @@ namespace OpenRA.Mods.RA
killer.GiveExperience(exp);
}
}
}
}

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@@ -19,11 +19,10 @@ namespace OpenRA.Mods.RA
public readonly string HuskActor = null;
}
class LeavesHusk : INotifyDamage
class LeavesHusk : INotifyKilled
{
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
self.World.AddFrameEndTask(w =>
{
var info = self.Info.Traits.Get<LeavesHuskInfo>();

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
public virtual object Create(ActorInitializer init) { return new OreRefinery(init.self, this); }
}
public class OreRefinery : ITick, IAcceptOre, INotifyDamage, INotifySold, INotifyCapture, IExplodeModifier, ISync
public class OreRefinery : ITick, IAcceptOre, INotifyKilled, INotifySold, INotifyCapture, IExplodeModifier, ISync
{
readonly Actor self;
readonly OreRefineryInfo Info;
@@ -110,15 +110,12 @@ namespace OpenRA.Mods.RA
}
}
public void Damaged (Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed (Actor self, AttackInfo e)
{
CancelDock(self);
foreach (var harv in GetLinkedHarvesters())
harv.Trait.UnlinkProc(harv.Actor, self);
}
}
public void OnDock (Actor harv, DeliverResources dockOrder)
{

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderInfantry(init.self, this); }
}
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyDamage, INotifyIdle
public class RenderInfantry : RenderSimple, INotifyAttack, INotifyKilled, INotifyIdle
{
public enum AnimationState
{
@@ -117,14 +117,11 @@ namespace OpenRA.Mods.RA.Render
}
}
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
public void Killed(Actor self, AttackInfo e)
{
var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
Sound.PlayVoice("Die", self, self.Owner.Country.Race);
self.World.AddFrameEndTask(w => w.Add(new Corpse(self, death)));
}
}
}
}

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@@ -16,7 +16,7 @@ namespace OpenRA.Mods.RA
{
class ReservableInfo : TraitInfo<Reservable> {}
public class Reservable : ITick, INotifyDamage, INotifyCapture, INotifySold
public class Reservable : ITick, INotifyKilled, INotifyCapture, INotifySold
{
Actor reservedFor;
Aircraft herp;
@@ -52,9 +52,9 @@ namespace OpenRA.Mods.RA
return res != null && res.reservedFor != null;
}
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (herp != null && e.DamageStateChanged && e.DamageState == DamageState.Dead)
if (herp != null)
herp.UnReserve();
}

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@@ -21,7 +21,7 @@ namespace OpenRA.Mods.RA
public object Create(ActorInitializer init) { return new StoresOre(init.self, this); }
}
class StoresOre : IPips, INotifyCapture, INotifyDamage, IExplodeModifier, IStoreOre, ISync
class StoresOre : IPips, INotifyCapture, INotifyKilled, IExplodeModifier, IStoreOre, ISync
{
readonly StoresOreInfo Info;
@@ -45,9 +45,8 @@ namespace OpenRA.Mods.RA
Player.GiveOre(ore);
}
public void Damaged(Actor self, AttackInfo e)
public void Killed(Actor self, AttackInfo e)
{
if (self.IsDead())
Player.TakeOre(Stored); // Lose the stored ore
}

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public override object Create(ActorInitializer init) { return new GpsPower(init.self, this); }
}
class GpsPower : SupportPower, INotifyDamage, ISync, INotifyStanceChanged, INotifySold
class GpsPower : SupportPower, INotifyKilled, ISync, INotifyStanceChanged, INotifySold
{
public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { }
@@ -48,20 +48,9 @@ namespace OpenRA.Mods.RA
});
}
public void Selling(Actor self)
{
DisableGps();
}
public void Selling(Actor self) { DisableGps(); }
public void Sold(Actor self) { }
public void Damaged(Actor self, AttackInfo e)
{
if (e.DamageState == DamageState.Dead)
{
DisableGps();
}
}
public void Killed(Actor self, AttackInfo e) { DisableGps(); }
void DisableGps()
{