Use toggle artwork for production tabs. Change tab label color on alerted tabs. Contributes towards #1006.
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@@ -134,12 +134,13 @@ namespace OpenRA.Mods.Cnc.Widgets
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{
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{
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var rect = new Rectangle(origin.X + ContentWidth, origin.Y, TabWidth, rb.Height);
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var rect = new Rectangle(origin.X + ContentWidth, origin.Y, TabWidth, rb.Height);
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var hover = !leftHover && !rightHover && Widget.MouseOverWidget == this && rect.Contains(Viewport.LastMousePos);
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var hover = !leftHover && !rightHover && Widget.MouseOverWidget == this && rect.Contains(Viewport.LastMousePos);
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ButtonWidget.DrawBackground("button", rect, false, tab.Queue == palette.CurrentQueue, hover);
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var baseName = tab.Queue == palette.CurrentQueue ? "button-toggled" : "button";
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ButtonWidget.DrawBackground(baseName, rect, false, false, hover);
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ContentWidth += TabWidth - 1;
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ContentWidth += TabWidth - 1;
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int2 textSize = font.Measure(tab.Name);
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int2 textSize = font.Measure(tab.Name);
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int2 position = new int2(rect.X + (rect.Width - textSize.X)/2, rect.Y + (rect.Height - textSize.Y)/2);
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int2 position = new int2(rect.X + (rect.Width - textSize.X)/2, rect.Y + (rect.Height - textSize.Y)/2);
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font.DrawTextWithContrast(tab.Name, position, Color.White, Color.Black, 1);
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font.DrawTextWithContrast(tab.Name, position, tab.Queue.CurrentDone ? Color.Gold : Color.White, Color.Black, 1);
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}
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}
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Game.Renderer.DisableScissor();
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Game.Renderer.DisableScissor();
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