just fetch the font once in ChatDisplayWidget
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@@ -33,6 +33,7 @@ namespace OpenRA.Widgets
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: base(widget) { }
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public override Rectangle EventBounds { get { return Rectangle.Empty; } }
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public override void Draw()
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{
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var pos = RenderOrigin;
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@@ -42,7 +43,10 @@ namespace OpenRA.Widgets
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if (DrawBackground)
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WidgetUtils.DrawPanel("dialog3", chatLogArea);
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var font = Game.Renderer.Fonts["Regular"];
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Game.Renderer.EnableScissor(chatLogArea.Left, chatLogArea.Top, chatLogArea.Width, chatLogArea.Height);
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foreach (var line in recentLines.AsEnumerable().Reverse())
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{
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chatpos.Y -= 20;
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@@ -51,13 +55,13 @@ namespace OpenRA.Widgets
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if (!string.IsNullOrEmpty(line.Owner))
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{
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var owner = line.Owner + ":";
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inset = Game.Renderer.Fonts["Regular"].Measure(owner).X + 10;
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inset = font.Measure(owner).X + 10;
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Game.Renderer.Fonts["Regular"].DrawTextWithContrast(owner, chatpos,
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font.DrawTextWithContrast(owner, chatpos,
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line.Color, Color.Black, UseContrast ? 1 : 0);
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}
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Game.Renderer.Fonts["Regular"].DrawTextWithContrast(line.Text, chatpos + new int2(inset, 0),
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font.DrawTextWithContrast(line.Text, chatpos + new int2(inset, 0),
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Color.White, Color.Black, UseContrast ? 1 : 0);
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}
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