Add Ordos 4
This commit is contained in:
BIN
mods/d2k/maps/ordos-04/map.bin
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BIN
mods/d2k/maps/ordos-04/map.bin
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mods/d2k/maps/ordos-04/map.png
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mods/d2k/maps/ordos-04/map.png
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After Width: | Height: | Size: 293 KiB |
526
mods/d2k/maps/ordos-04/map.yaml
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526
mods/d2k/maps/ordos-04/map.yaml
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MapFormat: 11
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RequiresMod: d2k
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Title: Ordos 04
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 68,68
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Bounds: 2,2,64,64
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: Random
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Faction: Random
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Enemies: Ordos, Harkonnen, Smugglers
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PlayerReference@Ordos:
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Name: Ordos
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Playable: True
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LockFaction: True
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Faction: ordos
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LockColor: True
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Color: B3EAA5
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Enemies: Harkonnen, Smugglers, Creeps
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PlayerReference@Harkonnen:
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Name: Harkonnen
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LockFaction: True
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Faction: harkonnen
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LockColor: True
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Color: FE0000
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Allies: Smugglers
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Enemies: Ordos
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PlayerReference@Smugglers:
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Name: Smugglers
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LockFaction: True
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Faction: smuggler
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LockColor: True
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Color: 542209
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Allies: Harkonnen
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Enemies: Ordos
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Actors:
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Actor0: wall
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Location: 38,2
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Owner: Harkonnen
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Actor1: wall
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Location: 42,2
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Owner: Smugglers
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HGunTurret1: medium_gun_turret
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Location: 38,3
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Owner: Harkonnen
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TurretFacing: 0
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Actor3: wall
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||||
Location: 42,3
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Owner: Smugglers
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SLightFactory: light_factory
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Location: 44,3
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Owner: Smugglers
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Actor5: wall
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Location: 42,4
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Owner: Smugglers
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Actor6: wall
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||||
Location: 42,5
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Owner: Smugglers
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Actor7: wall
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||||
Location: 42,6
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Owner: Smugglers
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Actor8: light_inf
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Location: 43,6
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Owner: Smugglers
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HGunTurret2: medium_gun_turret
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Location: 38,7
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Owner: Harkonnen
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TurretFacing: 0
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Actor10: trooper
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||||
Location: 39,7
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Owner: Harkonnen
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||||
Actor11: wall
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||||
Location: 42,7
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||||
Owner: Smugglers
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||||
Actor12: wall
|
||||
Location: 46,7
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||||
Owner: Smugglers
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||||
Actor13: wall
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||||
Location: 47,7
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||||
Owner: Smugglers
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||||
Actor14: wall
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||||
Location: 48,7
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||||
Owner: Smugglers
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||||
Actor15: wall
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||||
Location: 49,7
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||||
Owner: Smugglers
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||||
Actor16: wall
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||||
Location: 50,7
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||||
Owner: Smugglers
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||||
Actor17: light_inf
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Location: 51,7
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Owner: Smugglers
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||||
Actor18: wall
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||||
Location: 38,8
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Owner: Harkonnen
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||||
Actor19: wall
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||||
Location: 42,8
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||||
Owner: Smugglers
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||||
SPower1: wind_trap
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||||
Location: 44,8
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||||
Owner: Smugglers
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||||
Actor21: wall
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||||
Location: 46,8
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Owner: Smugglers
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SOutpost: outpost
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Location: 47,8
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Owner: Smugglers
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||||
Actor23: wall
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||||
Location: 50,8
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||||
Owner: Smugglers
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||||
Actor24: wall
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||||
Location: 38,9
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||||
Owner: Harkonnen
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||||
Actor25: combat_tank_h
|
||||
Location: 39,9
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||||
Owner: Harkonnen
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||||
Actor26: wall
|
||||
Location: 42,9
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||||
Owner: Smugglers
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||||
Actor27: wall
|
||||
Location: 46,9
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||||
Owner: Smugglers
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||||
Actor28: wall
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||||
Location: 50,9
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||||
Owner: Smugglers
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||||
Actor29: wall
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||||
Location: 29,10
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||||
Owner: Harkonnen
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||||
Actor30: wall
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||||
Location: 30,10
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||||
Owner: Harkonnen
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||||
Actor31: wall
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||||
Location: 31,10
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||||
Owner: Harkonnen
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||||
Actor32: wall
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||||
Location: 32,10
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||||
Owner: Harkonnen
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||||
Actor33: wall
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||||
Location: 33,10
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||||
Owner: Harkonnen
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Actor34: wall
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||||
Location: 34,10
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||||
Owner: Harkonnen
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||||
Actor35: wall
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||||
Location: 35,10
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||||
Owner: Harkonnen
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||||
Actor36: wall
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||||
Location: 36,10
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||||
Owner: Harkonnen
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||||
Actor37: wall
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||||
Location: 37,10
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||||
Owner: Harkonnen
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||||
Actor38: wall
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||||
Location: 38,10
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||||
Owner: Harkonnen
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||||
SGunTurret1: medium_gun_turret
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Location: 42,10
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Owner: Smugglers
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||||
TurretFacing: 0
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||||
Actor40: wall
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||||
Location: 43,10
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||||
Owner: Smugglers
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||||
Actor41: wall
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||||
Location: 46,10
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||||
Owner: Smugglers
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||||
Actor42: wall
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||||
Location: 50,10
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||||
Owner: Smugglers
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||||
Actor43: spicebloom.spawnpoint
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||||
Location: 61,10
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||||
Owner: Neutral
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||||
Actor44: wall
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||||
Location: 28,11
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||||
Owner: Harkonnen
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||||
Actor45: wall
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||||
Location: 29,11
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||||
Owner: Harkonnen
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||||
Actor46: harvester
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||||
Location: 40,11
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||||
Owner: Harkonnen
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||||
Actor47: wall
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||||
Location: 46,11
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||||
Owner: Smugglers
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||||
Actor48: wall
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||||
Location: 47,11
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||||
Owner: Smugglers
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||||
Actor49: wall
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||||
Location: 48,11
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||||
Owner: Smugglers
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||||
Actor50: wall
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||||
Location: 49,11
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||||
Owner: Smugglers
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||||
Actor51: wall
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||||
Location: 50,11
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Owner: Smugglers
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||||
Actor52: wall
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||||
Location: 28,12
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||||
Owner: Harkonnen
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||||
Actor53: wall
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||||
Location: 27,13
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Owner: Harkonnen
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Actor54: wall
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||||
Location: 28,13
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Owner: Harkonnen
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||||
HBarracks: barracks
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||||
Location: 29,13
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||||
Owner: Harkonnen
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||||
HHeavyFactory: heavy_factory
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||||
Location: 31,13
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||||
Owner: Harkonnen
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||||
HRefinery: refinery
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Location: 35,13
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||||
Owner: Harkonnen
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||||
SGunTurret2: medium_gun_turret
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||||
Location: 42,13
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||||
Owner: Smugglers
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||||
TurretFacing: 0
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Actor59: wall
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||||
Location: 43,13
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Owner: Smugglers
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||||
SPower2: wind_trap
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||||
Location: 44,13
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||||
Owner: Smugglers
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||||
SHeavyFactory: heavy_factory
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||||
Location: 46,13
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||||
Owner: Smugglers
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||||
SPower3: wind_trap
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||||
Location: 49,13
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||||
Owner: Smugglers
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||||
SBarracks: barracks
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||||
Location: 52,13
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||||
Owner: Smugglers
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||||
Actor64: wall
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||||
Location: 42,14
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||||
Owner: Smugglers
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||||
Actor65: wall
|
||||
Location: 42,15
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||||
Owner: Smugglers
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||||
Actor66: wall
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||||
Location: 42,16
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||||
Owner: Smugglers
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||||
Actor67: light_inf
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||||
Location: 43,16
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||||
Owner: Smugglers
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||||
Actor68: wall
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||||
Location: 42,17
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||||
Owner: Smugglers
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||||
Actor69: wall
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||||
Location: 43,17
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||||
Owner: Smugglers
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||||
Actor70: wall
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||||
Location: 44,17
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||||
Owner: Smugglers
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||||
Actor71: wall
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||||
Location: 45,17
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||||
Owner: Smugglers
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||||
Actor72: wall
|
||||
Location: 46,17
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||||
Owner: Smugglers
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||||
Actor73: wall
|
||||
Location: 47,17
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||||
Owner: Smugglers
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||||
Actor74: wall
|
||||
Location: 48,17
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||||
Owner: Smugglers
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||||
HLightFactory: light_factory
|
||||
Location: 39,18
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||||
Owner: Harkonnen
|
||||
HConyard: construction_yard
|
||||
Location: 44,18
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||||
Owner: Harkonnen
|
||||
Actor83: spicebloom.spawnpoint
|
||||
Location: 6,19
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||||
Owner: Neutral
|
||||
Actor84: spicebloom.spawnpoint
|
||||
Location: 18,20
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||||
Owner: Neutral
|
||||
Actor85: wall
|
||||
Location: 56,20
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||||
Owner: Smugglers
|
||||
SGunTurret3: medium_gun_turret
|
||||
Location: 57,20
|
||||
Owner: Smugglers
|
||||
TurretFacing: 0
|
||||
HPower1: wind_trap
|
||||
Location: 44,21
|
||||
Owner: Harkonnen
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||||
HPower2: wind_trap
|
||||
Location: 46,21
|
||||
Owner: Harkonnen
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||||
SGunTurret4: medium_gun_turret
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||||
Location: 63,21
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||||
Owner: Smugglers
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||||
TurretFacing: 0
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||||
Actor90: wall
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||||
Location: 64,21
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||||
Owner: Smugglers
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||||
Actor91: wall
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||||
Location: 65,21
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||||
Owner: Smugglers
|
||||
Actor92: spicebloom.spawnpoint
|
||||
Location: 23,24
|
||||
Owner: Neutral
|
||||
HGunTurret3: wind_trap
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||||
Location: 44,24
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||||
Owner: Harkonnen
|
||||
HPower3: wind_trap
|
||||
Location: 46,24
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||||
Owner: Harkonnen
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||||
Actor95: wall
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||||
Location: 46,29
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||||
Owner: Harkonnen
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||||
HGunTurret4: medium_gun_turret
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||||
Location: 47,29
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||||
Owner: Harkonnen
|
||||
TurretFacing: 0
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||||
Actor97: wall
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||||
Location: 48,29
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||||
Owner: Harkonnen
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||||
Actor98: spicebloom.spawnpoint
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||||
Location: 53,30
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||||
Owner: Neutral
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||||
Actor99: combat_tank_h
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||||
Location: 14,31
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||||
Owner: Harkonnen
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||||
Actor100: wormspawner
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||||
Location: 2,32
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||||
Owner: Creeps
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||||
Actor101: wall
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||||
Location: 10,32
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||||
Owner: Harkonnen
|
||||
HGunTurret5: medium_gun_turret
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||||
Location: 11,32
|
||||
Owner: Harkonnen
|
||||
TurretFacing: 0
|
||||
Actor103: light_inf
|
||||
Location: 12,32
|
||||
Owner: Harkonnen
|
||||
Actor104: light_inf
|
||||
Location: 16,32
|
||||
Owner: Harkonnen
|
||||
Actor105: wall
|
||||
Location: 10,33
|
||||
Owner: Harkonnen
|
||||
Actor106: wall
|
||||
Location: 15,33
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||||
Owner: Harkonnen
|
||||
Actor107: wall
|
||||
Location: 10,34
|
||||
Owner: Harkonnen
|
||||
Actor108: wall
|
||||
Location: 15,34
|
||||
Owner: Harkonnen
|
||||
Actor109: wall
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||||
Location: 16,34
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||||
Owner: Harkonnen
|
||||
Actor110: wall
|
||||
Location: 16,35
|
||||
Owner: Harkonnen
|
||||
Actor111: wall
|
||||
Location: 16,36
|
||||
Owner: Harkonnen
|
||||
Actor112: wall
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||||
Location: 17,36
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||||
Owner: Harkonnen
|
||||
Actor113: trike
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||||
Location: 37,39
|
||||
Owner: Harkonnen
|
||||
Actor114: trike
|
||||
Location: 39,39
|
||||
Owner: Harkonnen
|
||||
Actor115: trike
|
||||
Location: 41,39
|
||||
Owner: Harkonnen
|
||||
Actor116: spicebloom.spawnpoint
|
||||
Location: 7,40
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||||
Owner: Neutral
|
||||
Actor117: wall
|
||||
Location: 37,40
|
||||
Owner: Harkonnen
|
||||
Actor118: wall
|
||||
Location: 38,40
|
||||
Owner: Harkonnen
|
||||
Actor119: light_inf
|
||||
Location: 42,40
|
||||
Owner: Harkonnen
|
||||
Actor120: wall
|
||||
Location: 37,41
|
||||
Owner: Harkonnen
|
||||
Actor121: wall
|
||||
Location: 42,41
|
||||
Owner: Harkonnen
|
||||
Actor122: wall
|
||||
Location: 43,41
|
||||
Owner: Harkonnen
|
||||
Actor123: wall
|
||||
Location: 37,42
|
||||
Owner: Harkonnen
|
||||
Actor124: wall
|
||||
Location: 43,42
|
||||
Owner: Harkonnen
|
||||
Actor125: wall
|
||||
Location: 43,43
|
||||
Owner: Harkonnen
|
||||
Actor126: spicebloom.spawnpoint
|
||||
Location: 32,49
|
||||
Owner: Neutral
|
||||
Actor127: spicebloom.spawnpoint
|
||||
Location: 59,54
|
||||
Owner: Neutral
|
||||
Actor128: spicebloom.spawnpoint
|
||||
Location: 5,58
|
||||
Owner: Neutral
|
||||
Actor129: raider
|
||||
Location: 64,58
|
||||
Owner: Ordos
|
||||
Actor130: light_inf
|
||||
Location: 65,58
|
||||
Owner: Ordos
|
||||
Actor131: light_inf
|
||||
Location: 63,59
|
||||
Owner: Ordos
|
||||
Actor132: light_inf
|
||||
Location: 61,60
|
||||
Owner: Ordos
|
||||
Actor133: combat_tank_o
|
||||
Location: 64,60
|
||||
Owner: Ordos
|
||||
Actor134: combat_tank_o
|
||||
Location: 63,61
|
||||
Owner: Ordos
|
||||
Actor135: spicebloom.spawnpoint
|
||||
Location: 26,62
|
||||
Owner: Neutral
|
||||
Actor136: raider
|
||||
Location: 60,62
|
||||
Owner: Ordos
|
||||
OConyard: construction_yard
|
||||
Location: 62,62
|
||||
Owner: Ordos
|
||||
Actor138: raider
|
||||
Location: 60,63
|
||||
Owner: Ordos
|
||||
Actor139: light_inf
|
||||
Location: 60,65
|
||||
Owner: Ordos
|
||||
HarkonnenRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 11,33
|
||||
HarkonnenEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,33
|
||||
HarkonnenRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 31,29
|
||||
HarkonnenEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 31,2
|
||||
HarkonnenRally3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 44,32
|
||||
HarkonnenEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,32
|
||||
HarkonnenRally4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 40,6
|
||||
HarkonnenEntry4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 40,2
|
||||
SmugglerRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 53,12
|
||||
SmugglerEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 53,2
|
||||
OrdosRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 37,59
|
||||
OrdosEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 37,65
|
||||
Actor156: wall
|
||||
Owner: Smugglers
|
||||
Location: 50,20
|
||||
Actor157: wall
|
||||
Owner: Smugglers
|
||||
Location: 49,20
|
||||
Actor158: wall
|
||||
Owner: Smugglers
|
||||
Location: 51,20
|
||||
Actor153: wind_trap
|
||||
Owner: Smugglers
|
||||
Location: 50,17
|
||||
Actor150: wall
|
||||
Owner: Smugglers
|
||||
Location: 49,17
|
||||
Actor151: wall
|
||||
Owner: Smugglers
|
||||
Location: 49,18
|
||||
Actor152: wall
|
||||
Owner: Smugglers
|
||||
Location: 49,19
|
||||
|
||||
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||
180
mods/d2k/maps/ordos-04/ordos04-AI.lua
Normal file
180
mods/d2k/maps/ordos-04/ordos04-AI.lua
Normal file
@@ -0,0 +1,180 @@
|
||||
IdlingUnits =
|
||||
{
|
||||
Harkonnen = { },
|
||||
Smugglers = { }
|
||||
}
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
|
||||
}
|
||||
|
||||
EnemyInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
|
||||
HarkonnenVehicleTypes = { "trike", "trike", "quad" }
|
||||
HarkonnenTankType = { "combat_tank_h" }
|
||||
|
||||
SmugglerVehicleTypes = { "raider", "raider", "quad" }
|
||||
SmugglerTankType = { "combat_tank_o" }
|
||||
|
||||
IsAttacking =
|
||||
{
|
||||
Harkonnen = false,
|
||||
Smugglers = false
|
||||
}
|
||||
|
||||
AttackOnGoing =
|
||||
{
|
||||
Harkonnen = false,
|
||||
Smugglers = false
|
||||
}
|
||||
|
||||
HoldProduction =
|
||||
{
|
||||
Harkonnen = false,
|
||||
Smugglers = false
|
||||
}
|
||||
|
||||
HarvesterKilled =
|
||||
{
|
||||
Harkonnen = true,
|
||||
Smugglers = true
|
||||
}
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
SetupAttackGroup = function(house)
|
||||
local units = { }
|
||||
|
||||
for i = 0, AttackGroupSize[Difficulty], 1 do
|
||||
if #IdlingUnits[house.Name] == 0 then
|
||||
return units
|
||||
end
|
||||
|
||||
local number = Utils.RandomInteger(1, #IdlingUnits[house.Name])
|
||||
|
||||
if IdlingUnits[house.Name][number] and not IdlingUnits[house.Name][number].IsDead then
|
||||
units[i] = IdlingUnits[house.Name][number]
|
||||
table.remove(IdlingUnits[house.Name], number)
|
||||
end
|
||||
end
|
||||
|
||||
return units
|
||||
end
|
||||
|
||||
SendAttack = function(house)
|
||||
if IsAttacking[house.Name] then
|
||||
return
|
||||
end
|
||||
IsAttacking[house.Name] = true
|
||||
HoldProduction[house.Name] = true
|
||||
|
||||
local units = SetupAttackGroup(house)
|
||||
Utils.Do(units, function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(units, function()
|
||||
IsAttacking[house.Name] = false
|
||||
HoldProduction[house.Name] = false
|
||||
end)
|
||||
end
|
||||
|
||||
ProtectHarvester = function(unit, house)
|
||||
DefendActor(unit, house)
|
||||
Trigger.OnKilled(unit, function() HarvesterKilled[house.Name] = true end)
|
||||
end
|
||||
|
||||
DefendActor = function(unit, house)
|
||||
Trigger.OnDamaged(unit, function(self, attacker)
|
||||
if AttackOnGoing[house.Name] then
|
||||
return
|
||||
end
|
||||
AttackOnGoing[house.Name] = true
|
||||
|
||||
-- Don't try to attack spiceblooms
|
||||
if attacker and attacker.Type == "spicebloom" then
|
||||
return
|
||||
end
|
||||
|
||||
local Guards = SetupAttackGroup(house)
|
||||
|
||||
if #Guards <= 0 then
|
||||
AttackOnGoing[house.Name] = false
|
||||
return
|
||||
end
|
||||
|
||||
Utils.Do(Guards, function(unit)
|
||||
if not self.IsDead then
|
||||
unit.AttackMove(self.Location)
|
||||
end
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing[house.Name] = false end)
|
||||
end)
|
||||
end
|
||||
|
||||
InitAIUnits = function(house)
|
||||
IdlingUnits[house.Name] = Reinforcements.Reinforce(house, InitialReinforcements[house.Name], InitialReinforcementsPaths[house.Name])
|
||||
|
||||
Utils.Do(Base[house.Name], function(actor)
|
||||
DefendActor(actor, house)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Health < building.MaxHealth * 3/4 and building.Owner.Name == house.Name then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Produce = function(house, units, factory)
|
||||
if factory.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
if HoldProduction[house.Name] then
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), function() Produce(house, units, factory) end)
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
|
||||
local toBuild = { Utils.Random(units) }
|
||||
house.Build(toBuild, function(unit)
|
||||
local unitCount = 1
|
||||
if IdlingUnits[house.Name] then
|
||||
unitCount = 1 + #IdlingUnits[house.Name]
|
||||
end
|
||||
IdlingUnits[house.Name][unitCount] = unit[1]
|
||||
Trigger.AfterDelay(delay, function() Produce(house, units, factory) end)
|
||||
|
||||
if unitCount >= (AttackGroupSize[Difficulty] * 2.5) then
|
||||
SendAttack(house)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
InitAIUnits(harkonnen)
|
||||
InitAIUnits(smuggler)
|
||||
|
||||
-- Finish the upgrades first before trying to build something
|
||||
Trigger.AfterDelay(DateTime.Seconds(14), function()
|
||||
Produce(harkonnen, EnemyInfantryTypes, HBarracks)
|
||||
Produce(harkonnen, HarkonnenVehicleTypes, HLightFactory)
|
||||
Produce(harkonnen, HarkonnenTankType, HHeavyFactory)
|
||||
|
||||
Produce(smuggler, EnemyInfantryTypes, SBarracks)
|
||||
Produce(smuggler, SmugglerVehicleTypes, SLightFactory)
|
||||
Produce(smuggler, SmugglerTankType, SHeavyFactory)
|
||||
end)
|
||||
end
|
||||
163
mods/d2k/maps/ordos-04/ordos04.lua
Normal file
163
mods/d2k/maps/ordos-04/ordos04.lua
Normal file
@@ -0,0 +1,163 @@
|
||||
Base =
|
||||
{
|
||||
Harkonnen = { HRefinery, SHeavyFactory, SLightFactory, HGunTurret1, HGunTurret2, HGunTurret3, HGunTurret4, HGunTurret5, SBarracks, HPower1, HPower2, HPower3, HPower4 },
|
||||
Smugglers = { SOutpost, SHeavyFactory, SLightFactory, SGunTurret1, SGunTurret2, SGunTurret3, SGunTurret4, SBarracks, SPower1, SPower2, SPower3 }
|
||||
}
|
||||
|
||||
HarkonnenLightInfantryRushers =
|
||||
{
|
||||
easy = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
normal = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
hard = { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" }
|
||||
}
|
||||
|
||||
HarkonnenAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(3) + DateTime.Seconds(30),
|
||||
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
|
||||
hard = DateTime.Minutes(1) + DateTime.Seconds(30)
|
||||
}
|
||||
|
||||
InitialReinforcements =
|
||||
{
|
||||
Harkonnen = { "combat_tank_h", "combat_tank_h", "trike", "quad" },
|
||||
Smugglers = { "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" }
|
||||
}
|
||||
|
||||
LightInfantryRushersPaths =
|
||||
{
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
|
||||
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
|
||||
{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
|
||||
}
|
||||
|
||||
InitialReinforcementsPaths =
|
||||
{
|
||||
Harkonnen = { HarkonnenEntry4.Location, HarkonnenRally4.Location },
|
||||
Smugglers = { SmugglerEntry.Location, SmugglerRally.Location }
|
||||
}
|
||||
|
||||
OrdosReinforcements = { "light_inf", "light_inf", "light_inf", "light_inf" }
|
||||
|
||||
OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
|
||||
|
||||
SendHarkonnen = function(path)
|
||||
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
|
||||
if player.IsObjectiveCompleted(KillHarkonnen) then
|
||||
return
|
||||
end
|
||||
|
||||
local units = Reinforcements.ReinforceWithTransport(harkonnen, "carryall.reinforce", HarkonnenLightInfantryRushers[Difficulty], path, { path[1] })[2]
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(HarkonnenAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Hunt = function(house)
|
||||
Trigger.OnAllKilledOrCaptured(Base[house.Name], function()
|
||||
Utils.Do(house.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
end
|
||||
|
||||
CheckHarvester = function(house)
|
||||
if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled[house.Name] then
|
||||
local units = house.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
HarvesterKilled[house.Name] = false
|
||||
ProtectHarvester(units[1], house)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
harkonnen.MarkCompletedObjective(KillOrdosH)
|
||||
smuggler.MarkCompletedObjective(KillOrdosS)
|
||||
smuggler.MarkCompletedObjective(DefendOutpost)
|
||||
end
|
||||
|
||||
if harkonnen.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillHarkonnen) then
|
||||
Media.DisplayMessage("The Harkonnen have been annihilated!", "Mentat")
|
||||
player.MarkCompletedObjective(KillHarkonnen)
|
||||
end
|
||||
|
||||
CheckHarvester(harkonnen)
|
||||
CheckHarvester(smuggler)
|
||||
|
||||
if SOutpost.IsDead then
|
||||
player.MarkFailedObjective(CaptureOutpost)
|
||||
end
|
||||
|
||||
if SOutpost.Owner == player then
|
||||
player.MarkCompletedObjective(CaptureOutpost)
|
||||
smuggler.MarkFailedObjective(DefendOutpost)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
harkonnen = Player.GetPlayer("Harkonnen")
|
||||
smuggler = Player.GetPlayer("Smugglers")
|
||||
player = Player.GetPlayer("Ordos")
|
||||
|
||||
Difficulty = Map.LobbyOption("difficulty")
|
||||
|
||||
InitObjectives()
|
||||
|
||||
Camera.Position = OConyard.CenterPosition
|
||||
HarkonnenAttackLocation = OConyard.Location
|
||||
|
||||
Hunt(harkonnen)
|
||||
Hunt(smuggler)
|
||||
|
||||
SendHarkonnen(LightInfantryRushersPaths[1])
|
||||
SendHarkonnen(LightInfantryRushersPaths[2])
|
||||
SendHarkonnen(LightInfantryRushersPaths[3])
|
||||
ActivateAI()
|
||||
|
||||
Actor.Create("upgrade.barracks", true, { Owner = harkonnen })
|
||||
Actor.Create("upgrade.light", true, { Owner = harkonnen })
|
||||
Actor.Create("upgrade.barracks", true, { Owner = smuggler })
|
||||
Actor.Create("upgrade.light", true, { Owner = smuggler })
|
||||
|
||||
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty] - DateTime.Seconds(5), function()
|
||||
Media.PlaySpeechNotification(player, "Reinforce")
|
||||
Reinforcements.Reinforce(player, OrdosReinforcements, OrdosPath)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
|
||||
Media.DisplayMessage("WARNING: Large force approaching!", "Mentat")
|
||||
end)
|
||||
end
|
||||
|
||||
InitObjectives = function()
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
KillOrdosH = harkonnen.AddPrimaryObjective("Kill all Ordos units.")
|
||||
KillOrdosS = smuggler.AddSecondaryObjective("Kill all Ordos units.")
|
||||
DefendOutpost = smuggler.AddPrimaryObjective("Don't let the outpost to be captured or destroyed.")
|
||||
CaptureOutpost = player.AddPrimaryObjective("Capture the Smuggler Outpost.")
|
||||
KillHarkonnen = player.AddSecondaryObjective("Destroy the Harkonnen.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
end)
|
||||
end
|
||||
68
mods/d2k/maps/ordos-04/rules.yaml
Normal file
68
mods/d2k/maps/ordos-04/rules.yaml
Normal file
@@ -0,0 +1,68 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: ordos04.lua, ordos04-AI.lua
|
||||
MissionData:
|
||||
Briefing: The Smugglers at Sietch Tabr must be neutralized. Capture the Outpost where their families have taken shelter as insurance. The children's lives will assure the loyalties of their fathers. Use an Engineer to enter and capture the building.\n\nThe Smugglers' new partners, the Harkonnen, may attempt to protect them. Harkonnen firepower is great, but we have recently acquired tanks that may counter this.\n\nEnsure our investment is used wisely.\n
|
||||
BriefingVideo: O_BR04_E.VQA
|
||||
MapOptions:
|
||||
TechLevel: low
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
outpost:
|
||||
Buildable:
|
||||
Prerequisites: barracks
|
||||
|
||||
quad:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.light
|
||||
|
||||
trooper:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
|
||||
engineer:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
|
||||
light_factory:
|
||||
ProvidesPrerequisite@ordos:
|
||||
Factions: ordos, smuggler
|
||||
|
||||
heavy_factory:
|
||||
ProvidesPrerequisite@ordos:
|
||||
Factions: ordos, smuggler
|
||||
|
||||
repair_pad:
|
||||
Buildable:
|
||||
Prerequisites: heavy_factory, upgrade.heavy
|
||||
|
||||
mcv:
|
||||
Buildable:
|
||||
Prerequisites: repair_pad, upgrade.heavy
|
||||
|
||||
upgrade.conyard:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
@@ -12,6 +12,7 @@ Ordos Campaign:
|
||||
./mods/d2k/maps/ordos-01b
|
||||
./mods/d2k/maps/ordos-02a
|
||||
./mods/d2k/maps/ordos-02b
|
||||
./mods/d2k/maps/ordos-04
|
||||
|
||||
Harkonnen Campaign:
|
||||
./mods/d2k/maps/harkonnen-01a
|
||||
|
||||
Reference in New Issue
Block a user