Add upgrade rules to remove DamageWarhead.DeathType

and replace it with proper DamageTypes
This commit is contained in:
penev92
2015-05-15 21:29:06 +03:00
parent b5e4876b7f
commit 1c44fcbad4
31 changed files with 282 additions and 424 deletions

View File

@@ -2,8 +2,7 @@ FlametankExplode:
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 100
DeathType: 5
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosion: big_napalm
ImpactSound: xplobig6.aud
@@ -12,15 +11,14 @@ HeliCrash:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 4
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplos.aud
HeliExplode:
Warhead@1Dam: SpreadDamage
DeathType: 4
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_building
ImpactSound: xplos.aud
@@ -30,13 +28,12 @@ UnitExplode:
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
@@ -45,13 +42,12 @@ UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
@@ -60,13 +56,12 @@ GrenadierExplode:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
@@ -76,14 +71,13 @@ Napalm.Crate:
Spread: 170
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect

View File

@@ -8,14 +8,13 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 4
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -32,13 +31,12 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
Versus:
None: 30
Wood: 75
Light: 75
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -55,14 +53,13 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -81,14 +78,13 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -105,13 +101,12 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 20
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -133,13 +128,12 @@ ArtilleryShell:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 150
DeathType: 3
Versus:
None: 100
Wood: 80
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -17,7 +17,6 @@ Rockets:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Ground, Air
Versus:
None: 50
@@ -25,7 +24,7 @@ Rockets:
Light: 100
Heavy: 100
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -52,7 +51,6 @@ BikeRockets:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Ground, Air
Versus:
None: 25
@@ -60,7 +58,7 @@ BikeRockets:
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -88,14 +86,13 @@ OrcaAGMissiles:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 4
ValidTargets: Ground
Versus:
None: 50
Wood: 100
Light: 100
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -123,12 +120,11 @@ OrcaAAMissiles:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 4
ValidTargets: Air
Versus:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -155,14 +151,13 @@ MammothMissiles:
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 45
DeathType: 4
ValidTargets: Ground, Air
Versus:
None: 50
Wood: 75
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -196,14 +191,13 @@ MammothMissiles:
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
DeathType: 4
ValidTargets: Ground
Versus:
None: 35
Wood: 60
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -230,14 +224,13 @@ MammothMissiles:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -263,13 +256,12 @@ BoatMissile:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -299,14 +291,13 @@ TowerMissle:
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 25
DeathType: 3
ValidTargets: Ground
Versus:
None: 50
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -335,9 +326,8 @@ SAMMissile:
Wood: 100
Light: 100
Heavy: 75
DeathType: 4
Damage: 30
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -361,13 +351,12 @@ HonestJohn:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -397,9 +386,8 @@ Patriot:
Wood: 100
Light: 100
Heavy: 75
DeathType: 4
Damage: 32
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -8,14 +8,13 @@ Flamethrower:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 40
DeathType: 5
InvalidTargets: Wall
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -34,14 +33,13 @@ BigFlamer:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 75
DeathType: 5
InvalidTargets: Wall
Versus:
None: 100
Wood: 100
Light: 67
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -57,13 +55,12 @@ Chemspray:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 80
DeathType: 6
Versus:
None: 100
Wood: 35
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -83,13 +80,12 @@ Grenade:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 50
DeathType: 3
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -108,14 +104,13 @@ Napalm:
Spread: 341
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -133,10 +128,9 @@ Laser:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 360
DeathType: 5
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -145,19 +139,18 @@ Tiberium:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 2
DeathType: 6
DamageTypes: TiberiumDeath
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
@@ -180,14 +173,13 @@ Tail:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Horn:
ReloadDelay: 20
@@ -198,14 +190,13 @@ Horn:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 120
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Teeth:
ReloadDelay: 30
@@ -216,14 +207,13 @@ Teeth:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 180
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Claw:
ReloadDelay: 10
@@ -234,17 +224,17 @@ Claw:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: xplobig6.aud

View File

@@ -8,9 +8,8 @@ Sniper:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 2
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
HighV:
ReloadDelay: 25
@@ -21,13 +20,12 @@ HighV:
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 30
DeathType: 2
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -45,14 +43,13 @@ HeliAGGun:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 20
DeathType: 2
ValidTargets: Ground
Versus:
None: 100
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -70,14 +67,13 @@ HeliAAGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
DeathType: 2
ValidTargets: Air
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -91,14 +87,13 @@ Pistol:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
DeathType: 2
InvalidTargets: Wall
Versus:
None: 100
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -112,14 +107,13 @@ M16:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
InvalidTargets: Wall
Versus:
None: 100
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -134,7 +128,6 @@ MachineGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
InvalidTargets: Wall
Versus:
None: 100
@@ -142,7 +135,7 @@ MachineGun:
Light: 50
Heavy: 20
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -156,14 +149,13 @@ Vulcan:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 100
DeathType: 2
ValidTargets: Ground, Water
Versus:
None: 100
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -183,7 +175,7 @@ APCGun:
Wood: 50
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -201,7 +193,7 @@ APCGun.AA:
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_frag

View File

@@ -5,14 +5,13 @@ Atomic:
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Air
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff_impact: CreateEffect
Explosion: nuke_explosion
ImpactSound: nukexplo.aud
@@ -20,7 +19,6 @@ Atomic:
Spread: 2c512
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 3
ValidTargets: Ground, Air
Versus:
@@ -28,7 +26,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -43,7 +41,6 @@ Atomic:
Spread: 3c768
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 6
ValidTargets: Ground, Air
Versus:
@@ -51,7 +48,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -63,7 +60,6 @@ Atomic:
Spread: 5c0
Damage: 20
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 9
ValidTargets: Ground, Air
Versus:
@@ -71,7 +67,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -86,9 +82,8 @@ IonCannon:
Range: 0, 1c1, 2c1, 2c512
Damage: 100
Falloff: 1000, 1000, 250, 100
DeathType: 5
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge