Add upgrade rules to remove DamageWarhead.DeathType

and replace it with proper DamageTypes
This commit is contained in:
penev92
2015-05-15 21:29:06 +03:00
parent b5e4876b7f
commit 1c44fcbad4
31 changed files with 282 additions and 424 deletions

View File

@@ -11,13 +11,12 @@ LMG:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
DeathType: 4
Versus:
Wood: 25
Light: 40
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -39,7 +38,6 @@ Bazooka:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
DeathType: 3
ValidTargets: Ground
Versus:
None: 10
@@ -47,7 +45,7 @@ Bazooka:
Light: 60
Heavy: 90
Concrete: 40
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -67,14 +65,13 @@ Sniper:
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
DeathType: 4
Versus:
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Vulcan:
ReloadDelay: 30
@@ -90,14 +87,13 @@ Vulcan:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
DeathType: 4
ValidTargets: Ground
Versus:
Wood: 0
Light: 60
Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -117,7 +113,6 @@ Slung:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
DeathType: 3
ValidTargets: Ground
Versus:
None: 0
@@ -125,7 +120,7 @@ Slung:
Light: 40
Heavy: 90
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
@@ -145,13 +140,12 @@ HMG:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
DeathType: 4
Versus:
Wood: 15
Light: 45
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -170,13 +164,12 @@ HMGo:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
DeathType: 4
Versus:
Wood: 15
Light: 45
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -199,7 +192,6 @@ QuadRockets:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
DeathType: 3
ValidTargets: Ground, Air
Versus:
None: 35
@@ -207,7 +199,7 @@ QuadRockets:
Light: 100
Heavy: 100
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -227,13 +219,12 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
DeathType: 3
Versus:
None: 50
Wood: 75
Light: 100
Concrete: 65
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -260,7 +251,6 @@ TowerMissile:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
DeathType: 1
ValidTargets: Ground, Air
Versus:
None: 50
@@ -268,7 +258,7 @@ TowerMissile:
Light: 100
Heavy: 50
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -286,13 +276,12 @@ TowerMissile:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 3
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -310,13 +299,12 @@ TowerMissile:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
DeathType: 3
Versus:
None: 50
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -333,14 +321,13 @@ DevBullet:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
DeathType: 3
Versus:
None: 100
Wood: 50
Light: 100
Heavy: 100
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -366,7 +353,6 @@ DevBullet:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
DeathType: 3
ValidTargets: Ground
Versus:
None: 20
@@ -374,7 +360,7 @@ DevBullet:
Light: 100
Heavy: 50
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -432,14 +418,13 @@ NerveGasMissile:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
DeathType: 1
Versus:
None: 100
Wood: 80
Light: 75
Heavy: 50
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -458,13 +443,12 @@ Sound:
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
DeathType: 2
Versus:
None: 60
Wood: 85
Light: 80
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
ChainGun:
ReloadDelay: 10
@@ -477,13 +461,12 @@ ChainGun:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
DeathType: 4
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -496,7 +479,6 @@ Heal:
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
DeathType: 4
Versus:
Wood: 0
Light: 0
@@ -523,13 +505,12 @@ ParaBomb:
Spread: 192
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -545,14 +526,13 @@ Napalm:
Spread: 640
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 20
Wood: 100
Light: 30
Heavy: 20
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -562,11 +542,13 @@ Napalm:
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
@@ -576,14 +558,13 @@ Atomic:
Spread: 2c0
Damage: 180
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -593,7 +574,6 @@ CrateNuke:
Spread: 1c576
Damage: 80
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 2
Versus:
None: 20
Wood: 75
@@ -601,7 +581,7 @@ CrateNuke:
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -611,14 +591,13 @@ CrateExplosion:
Spread: 320
Damage: 40
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
@@ -628,13 +607,12 @@ UnitExplode:
Spread: 320
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
@@ -643,13 +621,12 @@ UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
@@ -658,13 +635,12 @@ UnitExplodeTiny:
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
@@ -673,13 +649,12 @@ UnitExplodeScale:
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
@@ -697,13 +672,12 @@ Grenade:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
DeathType: 1
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -728,13 +702,12 @@ Shrapnel:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
DeathType: 1
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -745,13 +718,12 @@ SpiceExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 1
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2