Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
This commit is contained in:
@@ -11,13 +11,12 @@ LMG:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 15
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DeathType: 4
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Versus:
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Wood: 25
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Light: 40
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Heavy: 10
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -39,7 +38,6 @@ Bazooka:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 50
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 10
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@@ -47,7 +45,7 @@ Bazooka:
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Light: 60
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Heavy: 90
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Concrete: 40
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -67,14 +65,13 @@ Sniper:
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 60
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DeathType: 4
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Versus:
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None: 100
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Wood: 0
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Light: 1
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Heavy: 0
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Vulcan:
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ReloadDelay: 30
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@@ -90,14 +87,13 @@ Vulcan:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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DeathType: 4
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ValidTargets: Ground
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Versus:
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Wood: 0
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Light: 60
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Heavy: 10
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -117,7 +113,6 @@ Slung:
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 30
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 0
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@@ -125,7 +120,7 @@ Slung:
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Light: 40
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Heavy: 90
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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@@ -145,13 +140,12 @@ HMG:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 30
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DeathType: 4
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Versus:
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Wood: 15
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Light: 45
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -170,13 +164,12 @@ HMGo:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 40
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DeathType: 4
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Versus:
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Wood: 15
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Light: 45
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Heavy: 25
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -199,7 +192,6 @@ QuadRockets:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 25
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DeathType: 3
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ValidTargets: Ground, Air
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Versus:
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None: 35
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@@ -207,7 +199,7 @@ QuadRockets:
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Light: 100
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Heavy: 100
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Concrete: 35
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -227,13 +219,12 @@ TurretGun:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 55
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DeathType: 3
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Versus:
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None: 50
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Wood: 75
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Light: 100
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Concrete: 65
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -260,7 +251,6 @@ TowerMissile:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 50
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DeathType: 1
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ValidTargets: Ground, Air
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Versus:
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None: 50
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@@ -268,7 +258,7 @@ TowerMissile:
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Light: 100
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Heavy: 50
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Concrete: 35
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -286,13 +276,12 @@ TowerMissile:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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DeathType: 3
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -310,13 +299,12 @@ TowerMissile:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 40
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DeathType: 3
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Versus:
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -333,14 +321,13 @@ DevBullet:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 100
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DeathType: 3
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Versus:
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None: 100
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Wood: 50
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Light: 100
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Heavy: 100
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Concrete: 80
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -366,7 +353,6 @@ DevBullet:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 60
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 20
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@@ -374,7 +360,7 @@ DevBullet:
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Light: 100
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Heavy: 50
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Concrete: 80
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -432,14 +418,13 @@ NerveGasMissile:
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Damage: 100
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DeathType: 1
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Versus:
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None: 100
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Wood: 80
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Light: 75
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Heavy: 50
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -458,13 +443,12 @@ Sound:
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Warhead@1Dam: SpreadDamage
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Spread: 32
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Damage: 150
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DeathType: 2
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Versus:
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None: 60
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Wood: 85
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Light: 80
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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ChainGun:
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ReloadDelay: 10
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@@ -477,13 +461,12 @@ ChainGun:
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Warhead@1Dam: SpreadDamage
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Spread: 96
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Damage: 20
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DeathType: 4
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Versus:
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -496,7 +479,6 @@ Heal:
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: -50
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DeathType: 4
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Versus:
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Wood: 0
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Light: 0
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@@ -523,13 +505,12 @@ ParaBomb:
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Spread: 192
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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@@ -545,14 +526,13 @@ Napalm:
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Spread: 640
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Damage: 30
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 20
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Wood: 100
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Light: 30
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Heavy: 20
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Concrete: 70
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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@@ -562,11 +542,13 @@ Napalm:
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Crush:
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Warhead@1Dam: SpreadDamage
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Damage: 100
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DamageTypes: ExplosionDeath
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Warhead@2Eff: CreateEffect
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ImpactSound: CRUSH1.WAV
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Demolish:
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Warhead@1Dam: SpreadDamage
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DamageTypes: ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLLG2.WAV
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@@ -576,14 +558,13 @@ Atomic:
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Spread: 2c0
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Damage: 180
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 2
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Versus:
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None: 100
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Wood: 100
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Light: 100
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Heavy: 50
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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@@ -593,7 +574,6 @@ CrateNuke:
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Spread: 1c576
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Damage: 80
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 2
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Versus:
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None: 20
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Wood: 75
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@@ -601,7 +581,7 @@ CrateNuke:
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Heavy: 25
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SoundDeath
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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@@ -611,14 +591,13 @@ CrateExplosion:
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Spread: 320
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Damage: 40
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLSML4.WAV
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@@ -628,13 +607,12 @@ UnitExplode:
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Spread: 320
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Damage: 50
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLMD1.WAV
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@@ -643,13 +621,12 @@ UnitExplodeSmall:
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Damage: 60
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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@@ -658,13 +635,12 @@ UnitExplodeTiny:
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Warhead@1Dam: SpreadDamage
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Spread: 224
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Damage: 30
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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@@ -673,13 +649,12 @@ UnitExplodeScale:
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Warhead@1Dam: SpreadDamage
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Spread: 416
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Damage: 90
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DeathType: 3
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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@@ -697,13 +672,12 @@ Grenade:
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 60
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DeathType: 1
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Versus:
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None: 50
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Wood: 100
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Light: 25
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Heavy: 5
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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@@ -728,13 +702,12 @@ Shrapnel:
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Damage: 60
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DeathType: 1
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Versus:
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None: 50
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Wood: 100
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Light: 25
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Heavy: 5
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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@@ -745,13 +718,12 @@ SpiceExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 10
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DeathType: 1
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Res: CreateResource
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AddsResourceType: Spice
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Size: 2,2
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