Add upgrade rules to remove DamageWarhead.DeathType

and replace it with proper DamageTypes
This commit is contained in:
penev92
2015-05-15 21:29:06 +03:00
parent b5e4876b7f
commit 1c44fcbad4
31 changed files with 282 additions and 424 deletions

View File

@@ -1805,14 +1805,13 @@ Weapons:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
DeathType: 2
Versus:
None: 0
Wood: 10
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water

View File

@@ -362,9 +362,8 @@ Weapons:
Range: 10c0
Warhead: SpreadDamage
Spread: 42
DeathType: 5
Damage: 80
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Voices:

View File

@@ -294,9 +294,8 @@ Weapons:
Wood: 75
Light: 60
Heavy: 25
DeathType: 2
Damage: 250
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
@@ -323,9 +322,8 @@ Weapons:
None: 40
Light: 30
Heavy: 30
DeathType: blownaway
Damage: 400
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, Explosion
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash

View File

@@ -257,9 +257,8 @@ Weapons:
Range: 10c0
Warhead: SpreadDamage
Spread: 42
DeathType: 5
Damage: 80
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Voices:

View File

@@ -757,9 +757,8 @@ Weapons:
Wood: 75
Light: 75
Concrete: 100
DeathType: 4
Damage: 150
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -792,9 +791,8 @@ Weapons:
Light: 110
Heavy: 100
Concrete: 200
DeathType: 3
Damage: 250
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -822,9 +820,8 @@ Weapons:
Light: 100
Heavy: 100
Concrete: 100
DeathType: 4
Damage: 15
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -844,9 +841,8 @@ Weapons:
Wood: 100
Light: 60
Concrete: 25
DeathType: 5
Damage: 200
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -875,9 +871,8 @@ Weapons:
Light: 60
Heavy: 75
Concrete: 35
DeathType: 5
Damage: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -902,7 +897,7 @@ Weapons:
Heavy: 40
Concrete: 30
Damage: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -929,9 +924,8 @@ Weapons:
Wood: 90
Light: 80
Heavy: 70
DeathType: 3
Damage: 500
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -952,9 +946,8 @@ Weapons:
Light: 0
Heavy: 50
Concrete: 0
DeathType: 2
Damage: 150
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs

View File

@@ -2375,14 +2375,13 @@ Weapons:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 4
InvalidTargets: Air, Infantry
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect

View File

@@ -1165,14 +1165,13 @@ Weapons:
Warhead@1Dam: SpreadDamage
Spread: 150
Damage: 3500
DeathType: 5
Versus:
None: 125
Wood: 100
Light: 60
Heavy: 50
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -3,14 +3,13 @@ CrateNapalm:
Spread: 170
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -22,14 +21,13 @@ CrateExplosion:
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
@@ -39,12 +37,11 @@ CrateNuke:
Spread: 1c0
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
@@ -53,13 +50,12 @@ CrateNuke:
Spread: 1c0
Damage: 60
Falloff: 1000, 600, 400, 250, 150, 100, 0
DeathType: 5
Delay: 4
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@5Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
@@ -77,12 +73,11 @@ MiniNuke:
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
@@ -92,12 +87,11 @@ MiniNuke:
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -108,12 +102,11 @@ MiniNuke:
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -121,12 +114,11 @@ MiniNuke:
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -140,13 +132,12 @@ UnitExplode:
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
@@ -160,13 +151,12 @@ UnitExplodeShip:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
@@ -175,13 +165,12 @@ UnitExplodeSubmarine:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 50
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
@@ -190,13 +179,12 @@ UnitExplodeSmall:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
DeathType: 4
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
@@ -211,7 +199,6 @@ BarrelExplode:
Spread: 426
Damage: 50
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 4
Delay: 5
Versus:
None: 120
@@ -219,7 +206,7 @@ BarrelExplode:
Light: 50
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
@@ -234,7 +221,7 @@ ATMine:
Spread: 256
Damage: 400
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: mineblo1.aud
@@ -244,8 +231,7 @@ APMine:
Spread: 256
Damage: 400
AffectsParent: true
DeathType: 3
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosion: napalm
ImpactSound: mine1.aud
@@ -254,13 +240,12 @@ OreExplosion:
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 10
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1

View File

@@ -8,13 +8,12 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 16
DeathType: 4
Versus:
None: 30
Wood: 40
Heavy: 40
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -34,13 +33,12 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -64,13 +62,12 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -94,14 +91,13 @@
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
InvalidTargets: Air, Infantry
Versus:
None: 20
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -123,13 +119,12 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
Versus:
None: 20
Wood: 50
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -156,14 +151,13 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 220
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -191,13 +185,12 @@ TurretGun:
Spread: 213
Damage: 25
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 60
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -219,13 +212,12 @@ TurretGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
DeathType: 4
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -18,14 +18,13 @@ Maverick:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -56,14 +55,13 @@ Dragon:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 10
Wood: 75
Light: 35
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -95,14 +93,13 @@ HellfireAG:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -134,14 +131,13 @@ HellfireAA:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 4
ValidTargets: Air
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -171,14 +167,13 @@ MammothTusk:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 50
DeathType: 3
ValidTargets: Air, Infantry
Versus:
None: 100
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -210,7 +205,6 @@ Nike:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
DeathType: 3
ValidTargets: Air
Versus:
None: 90
@@ -218,7 +212,7 @@ Nike:
Light: 90
Heavy: 50
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -241,14 +235,13 @@ RedEye:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 3
ValidTargets: Air
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -272,12 +265,11 @@ SubMissile:
Spread: 426
Damage: 30
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 40
Light: 30
Heavy: 30
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -307,14 +299,13 @@ Stinger:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -348,14 +339,13 @@ StingerAA:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Air, Ground, Water
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -390,14 +380,13 @@ TorpTube:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 180
DeathType: 4
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 500
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -431,13 +420,12 @@ SCUD:
Spread: 341
Damage: 45
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 3
Versus:
None: 90
Wood: 75
Light: 70
Heavy: 40
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -467,14 +455,13 @@ APTusk:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 4
ValidTargets: Ground, Water
Versus:
None: 25
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -10,14 +10,13 @@ FireballLauncher:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 150
DeathType: 5
Versus:
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -38,14 +37,13 @@ Flamer:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 8
DeathType: 5
Versus:
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -62,13 +60,12 @@ Napalm:
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 100
DeathType: 5
Versus:
None: 90
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -93,13 +90,12 @@ Grenade:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 60
DeathType: 3
Versus:
None: 50
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -124,13 +120,13 @@ DepthCharge:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 80
DeathType: 4
ValidTargets: Underwater
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -150,11 +146,10 @@ TeslaZap:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 6
Versus:
None: 1000
Wood: 60
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
PortaTesla:
ReloadDelay: 70
@@ -165,10 +160,9 @@ PortaTesla:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 45
DeathType: 6
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
TTankZap:
ReloadDelay: 120
@@ -179,10 +173,9 @@ TTankZap:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
DeathType: 6
Versus:
None: 1000
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
DogJaw:
ValidTargets: Infantry
@@ -192,13 +185,13 @@ DogJaw:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 100
DeathType: 1
ValidTargets: Infantry
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: DefaultDeath
Heal:
ReloadDelay: 80
@@ -209,7 +202,6 @@ Heal:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
DeathType: 1
Versus:
Wood: 0
Light: 0
@@ -226,7 +218,6 @@ Repair:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -20
DeathType: 1
ValidTargets: Repair
Versus:
None: 0
@@ -238,12 +229,13 @@ Repair:
Crush:
Warhead@1Dam: SpreadDamage
Damage: 100
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
ImpactSound: squishy2.aud
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
@@ -256,14 +248,13 @@ Claw:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 33
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Mandible:
ReloadDelay: 10
@@ -273,14 +264,13 @@ Mandible:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 60
DeathType: 1
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
MADTankThump:
InvalidTargets: MADTank

View File

@@ -7,14 +7,13 @@ Colt45:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 50
DeathType: 2
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -41,7 +40,7 @@ ZSU-23:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
@@ -54,14 +53,13 @@ Vulcan:
Warhead@1Dam_1: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Versus:
None: 200
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -71,7 +69,6 @@ Vulcan:
Warhead@3Dam_2: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 2
Versus:
None: 200
@@ -79,7 +76,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -91,7 +88,6 @@ Vulcan:
Warhead@5Dam_3: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 4
Versus:
None: 200
@@ -99,7 +95,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -111,7 +107,6 @@ Vulcan:
Warhead@7Dam_4: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 6
Versus:
None: 200
@@ -119,7 +114,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -131,7 +126,6 @@ Vulcan:
Warhead@9Dam_5: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 8
Versus:
None: 200
@@ -139,7 +133,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -151,7 +145,6 @@ Vulcan:
Warhead@11Dam_6: SpreadDamage
Spread: 128
Damage: 10
DeathType: 2
Delay: 10
Versus:
None: 200
@@ -159,7 +152,7 @@ Vulcan:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -180,14 +173,13 @@ ChainGun:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
DeathType: 2
Versus:
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -206,13 +198,12 @@ ChainGun.Yak:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
DeathType: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -229,13 +220,12 @@ Pistol:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1
DeathType: 2
Versus:
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -252,13 +242,12 @@ M1Carbine:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
Versus:
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -276,13 +265,12 @@ M60mg:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
DeathType: 2
Versus:
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -299,13 +287,12 @@ SilencedPPK:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 150
DeathType: 2
Versus:
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -331,7 +318,7 @@ FLAK-23:
Light: 60
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
@@ -351,12 +338,11 @@ Sniper:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 140
DeathType: 2
Versus:
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, BulletDeath

View File

@@ -10,13 +10,12 @@ ParaBomb:
Warhead@1Dam: SpreadDamage
Spread: 768
Damage: 300
DeathType: 4
Versus:
None: 30
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -34,11 +33,10 @@ Atomic:
Spread: 1c0
Damage: 150
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
@@ -51,12 +49,11 @@ Atomic:
Spread: 2c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -71,12 +68,11 @@ Atomic:
Spread: 3c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -88,12 +84,11 @@ Atomic:
Spread: 4c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -105,12 +100,11 @@ Atomic:
Spread: 5c0
Damage: 60
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20