Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
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@@ -294,9 +294,8 @@ Weapons:
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Wood: 75
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Light: 60
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Heavy: 25
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DeathType: 2
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Damage: 250
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@1Eff: CreateEffect
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Explosion: large_explosion
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WaterExplosion: large_splash
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@@ -323,9 +322,8 @@ Weapons:
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None: 40
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Light: 30
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Heavy: 30
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DeathType: blownaway
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Damage: 400
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DamageTypes: Prone50Percent, TriggerProne
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DamageTypes: Prone50Percent, TriggerProne, Explosion
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Warhead@1Eff: CreateEffect
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Explosion: large_explosion
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WaterExplosion: large_splash
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