reenable old-style tooltips for palette stuff

This commit is contained in:
Chris Forbes
2010-04-16 20:03:48 +12:00
parent 6a536e0992
commit 1c45c4a655

View File

@@ -165,187 +165,138 @@ namespace OpenRA.Widgets
{
int paletteHeight = DrawPalette(world, currentTab);
DrawBuildTabs(world, paletteHeight);
}
int DrawPalette(World world, string queueName)
{
string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
if (!Visible)
{
base.Draw(world);
return 0;
}
buttons.Clear();
float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
// Collect info
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(queueName)
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
.ThenBy(a => a.Traits.Get<BuildableInfo>().TechLevel).ToArray();
var queue = world.LocalPlayer.PlayerActor.traits.Get<ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
var numActualRows = Math.Max((allBuildables.Length + Columns - 1) / Columns, Rows);
// Palette Background
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
for (var w = 0; w < numActualRows; w++)
WidgetUtils.DrawRGBA(
ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection,
"bg-" + (w % 4).ToString()),
new float2(origin.X - 9, origin.Y + 48 * w));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "bottom"),
new float2(origin.X - 9, origin.Y - 1 + 48 * numActualRows));
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
// Icons
string tooltipItem = null;
float2 tooltipPos = float2.Zero;
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
WidgetUtils.DrawSHP(tabSprites[item.Name], drawPos);
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);
if (rect.Contains(Game.chrome.lastMousePos.ToPoint()))
{
tooltipItem = item.Name;
tooltipPos = drawPos;
}
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
if (firstOfThis != null)
{
clock.PlayFetchIndex( "idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1)/ firstOfThis.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos);
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}
else
if (!buildableItems.Contains(item.Name) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureName = buildableItems.Contains(item.Name) ? item.Name : null;
buttons.Add(Pair.New(new Rectangle((int)rect.X,(int)rect.Y,(int)rect.Width,(int)rect.Height), HandleClick(closureName, world)));
if (++x == Columns) { x = 0; y++; }
}
if (x != 0) y++;
foreach (var ob in overlayBits)
WidgetUtils.DrawSHP(ob.First, ob.Second);
Game.chrome.renderer.WorldSpriteRenderer.Flush();
// Tooltip
if (tooltipItem != null)
{
var info = Rules.Info[tooltipItem];
var buildable = info.Traits.Get<BuildableInfo>();
var pos = tooltipPos.ToInt2();
var tl = new int2(pos.X-3,pos.Y-3);
var m = new int2(pos.X+64+3,pos.Y+48+3);
var br = tl + new int2(64+3+20,60);
//if (sp.Info.LongDesc != null)
// br += Game.chrome.renderer.RegularFont.Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
//else
br += new int2(300,0);
//WidgetUtils.DrawRightTooltip("dialog4", tl, m, br, null);
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
/*
renderer.BoldFont.DrawText(rgbaRenderer, buildable.Description, p.ToInt2() + new int2(5, 5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("Power: {0}".F(bi.Power), pos + new int2(-5, 20),
world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
renderer.RegularFont.DrawText(rgbaRenderer, "Requires {0}".F(string.Join(", ", prereqs.ToArray())), p.ToInt2(),
Color.White);
}
if (buildable.LongDesc != null)
{
p += new int2(0, 15);
renderer.RegularFont.DrawText(rgbaRenderer, buildable.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
*/
// Draw the icon again, over the tooltip
WidgetUtils.DrawSHP(tabSprites[tooltipItem], tooltipPos);
Game.chrome.renderer.WorldSpriteRenderer.Flush();
}
// Palette Dock
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-top"),
new float2(Game.viewport.Width - 14, origin.Y - 23));
for (int i = 0; i < numActualRows; i++)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-" + (i % 4).ToString()),
new float2(Game.viewport.Width - 14, origin.Y + 48 * i));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-bottom"),
new float2(Game.viewport.Width - 14, origin.Y - 1 + 48 * numActualRows));
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
return 48*y+9;
}
int DrawPalette(World world, string queueName)
{
string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
if (!Visible)
{
base.Draw(world);
return 0;
}
buttons.Clear();
float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
if (queueName == null) return 0;
// Collect info
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(queueName)
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
.ThenBy(a => a.Traits.Get<BuildableInfo>().TechLevel).ToArray();
var queue = world.LocalPlayer.PlayerActor.traits.Get<ProductionQueue>();
var overlayBits = new List<Pair<Sprite, float2>>();
var numActualRows = Math.Max((allBuildables.Length + Columns - 1) / Columns, Rows);
// Palette Background
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
for (var w = 0; w < numActualRows; w++)
WidgetUtils.DrawRGBA(
ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection,
"bg-" + (w % 4).ToString()),
new float2(origin.X - 9, origin.Y + 48 * w));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "bottom"),
new float2(origin.X - 9, origin.Y - 1 + 48 * numActualRows));
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
// Icons
string tooltipItem = null;
float2 tooltipPos = float2.Zero;
foreach (var item in allBuildables)
{
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
WidgetUtils.DrawSHP(tabSprites[item.Name], drawPos);
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);
if (rect.Contains(Game.chrome.lastMousePos.ToPoint()))
{
tooltipItem = item.Name;
tooltipPos = drawPos;
}
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
if (firstOfThis != null)
{
clock.PlayFetchIndex("idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos);
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}
else
if (!buildableItems.Contains(item.Name) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureName = buildableItems.Contains(item.Name) ? item.Name : null;
buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
if (++x == Columns) { x = 0; y++; }
}
if (x != 0) y++;
foreach (var ob in overlayBits)
WidgetUtils.DrawSHP(ob.First, ob.Second);
Game.chrome.renderer.WorldSpriteRenderer.Flush();
// Tooltip
if (tooltipItem != null)
DrawProductionTooltip(world, tooltipItem,
new float2(Game.viewport.Width, origin.Y + numActualRows * 48 + 9).ToInt2());
// Palette Dock
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-top"),
new float2(Game.viewport.Width - 14, origin.Y - 23));
for (int i = 0; i < numActualRows; i++)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-" + (i % 4).ToString()),
new float2(Game.viewport.Width - 14, origin.Y + 48 * i));
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-bottom"),
new float2(Game.viewport.Width - 14, origin.Y - 1 + 48 * numActualRows));
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
return 48 * y + 9;
}
Action<MouseInput> HandleClick(string name, World world)
@@ -490,5 +441,53 @@ namespace OpenRA.Widgets
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
}
void DrawRightAligned(string text, int2 pos, Color c)
{
Game.chrome.renderer.BoldFont.DrawText(text,
pos - new int2(Game.chrome.renderer.BoldFont.Measure(text).X, 0), c);
}
void DrawProductionTooltip(World world, string unit, int2 pos)
{
var chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
var tooltipSprite = ChromeProvider.GetImage(Game.chrome.renderer, chromeCollection, "tooltip-bg");
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(tooltipSprite, p, "chrome");
var info = Rules.Info[unit];
var buildable = info.Traits.Get<BuildableInfo>();
Game.chrome.renderer.BoldFont.DrawText(buildable.Description, p.ToInt2() + new int2(5, 5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("Power: {0}".F(bi.Power), pos + new int2(-5, 20),
world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
Game.chrome.renderer.RegularFont.DrawText("Requires {0}".F(string.Join(", ", prereqs.ToArray())), p.ToInt2(),
Color.White);
}
if (buildable.LongDesc != null)
{
p += new int2(0, 15);
Game.chrome.renderer.RegularFont.DrawText(buildable.LongDesc.Replace("\\n", "\n"), p.ToInt2(), Color.White);
}
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
}
}
}