reenable old-style tooltips for palette stuff

This commit is contained in:
Chris Forbes
2010-04-16 20:03:48 +12:00
parent 6a536e0992
commit 1c45c4a655

View File

@@ -281,57 +281,8 @@ namespace OpenRA.Widgets
// Tooltip
if (tooltipItem != null)
{
var info = Rules.Info[tooltipItem];
var buildable = info.Traits.Get<BuildableInfo>();
var pos = tooltipPos.ToInt2();
var tl = new int2(pos.X-3,pos.Y-3);
var m = new int2(pos.X+64+3,pos.Y+48+3);
var br = tl + new int2(64+3+20,60);
//if (sp.Info.LongDesc != null)
// br += Game.chrome.renderer.RegularFont.Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
//else
br += new int2(300,0);
//WidgetUtils.DrawRightTooltip("dialog4", tl, m, br, null);
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
/*
renderer.BoldFont.DrawText(rgbaRenderer, buildable.Description, p.ToInt2() + new int2(5, 5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("Power: {0}".F(bi.Power), pos + new int2(-5, 20),
world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
renderer.RegularFont.DrawText(rgbaRenderer, "Requires {0}".F(string.Join(", ", prereqs.ToArray())), p.ToInt2(),
Color.White);
}
if (buildable.LongDesc != null)
{
p += new int2(0, 15);
renderer.RegularFont.DrawText(rgbaRenderer, buildable.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
*/
// Draw the icon again, over the tooltip
WidgetUtils.DrawSHP(tabSprites[tooltipItem], tooltipPos);
Game.chrome.renderer.WorldSpriteRenderer.Flush();
}
DrawProductionTooltip(world, tooltipItem,
new float2(Game.viewport.Width, origin.Y + numActualRows * 48 + 9).ToInt2());
// Palette Dock
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(Game.chrome.renderer, paletteCollection, "dock-top"),
@@ -490,5 +441,53 @@ namespace OpenRA.Widgets
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
}
void DrawRightAligned(string text, int2 pos, Color c)
{
Game.chrome.renderer.BoldFont.DrawText(text,
pos - new int2(Game.chrome.renderer.BoldFont.Measure(text).X, 0), c);
}
void DrawProductionTooltip(World world, string unit, int2 pos)
{
var chromeCollection = "chrome-" + world.LocalPlayer.Country.Race;
var tooltipSprite = ChromeProvider.GetImage(Game.chrome.renderer, chromeCollection, "tooltip-bg");
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
Game.chrome.renderer.RgbaSpriteRenderer.DrawSprite(tooltipSprite, p, "chrome");
var info = Rules.Info[unit];
var buildable = info.Traits.Get<BuildableInfo>();
Game.chrome.renderer.BoldFont.DrawText(buildable.Description, p.ToInt2() + new int2(5, 5), Color.White);
DrawRightAligned( "${0}".F(buildable.Cost), pos + new int2(-5,5),
world.LocalPlayer.Cash + world.LocalPlayer.Ore >= buildable.Cost ? Color.White : Color.Red);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("Power: {0}".F(bi.Power), pos + new int2(-5, 20),
world.LocalPlayer.PowerProvided - world.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( world.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, world.LocalPlayer, buildings))
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
Game.chrome.renderer.RegularFont.DrawText("Requires {0}".F(string.Join(", ", prereqs.ToArray())), p.ToInt2(),
Color.White);
}
if (buildable.LongDesc != null)
{
p += new int2(0, 15);
Game.chrome.renderer.RegularFont.DrawText(buildable.LongDesc.Replace("\\n", "\n"), p.ToInt2(), Color.White);
}
Game.chrome.renderer.RgbaSpriteRenderer.Flush();
}
}
}