Convert WithIdleOverlay from actor disabled to pausable-conditional.
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@@ -525,7 +525,7 @@ outpost:
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mercenary: outpost.ordos
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: true
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PauseOnCondition: disabled
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RequiresCondition: !severe-damaged
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GrantConditionOnDamageState@STOPDISH:
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Condition: severe-damaged
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@@ -326,7 +326,7 @@ GARADR:
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MaxHeightDelta: 3
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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PauseOnCondition: disabled
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Targetable:
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TargetTypes: Ground, C4, SpyInfiltrate
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Power:
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@@ -285,7 +285,7 @@ NARADR:
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MaxHeightDelta: 3
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: true
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PauseOnCondition: disabled
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Targetable:
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TargetTypes: Ground, C4, SpyInfiltrate
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Power:
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