Consolidate the production icons into a single widget. Add income tracking for players.

This commit is contained in:
Scott_NZ
2012-11-22 01:09:43 +13:00
parent 83e1855919
commit 1c584fb158
5 changed files with 75 additions and 84 deletions

View File

@@ -71,6 +71,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var res = player.PlayerActor.Trait<PlayerResources>();
template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMin;
var change = template.Get<LabelWidget>("INCOME_CHANGE");
change.GetText = () => Math.Round(res.IncomeChange * 100, 1, MidpointRounding.AwayFromZero) + "%";
change.GetColor = () =>
{
if (res.IncomeChange < 0) return Color.Red;
if (res.IncomeChange > 0) return Color.LimeGreen;
else return Color.White;
};
var powerRes = player.PlayerActor.Trait<PowerManager>();
var power = template.Get<LabelWidget>("POWER");
@@ -80,29 +89,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
var building = template.Get<ObserverBuildIconWidget>("BUILDING_ICON");
building.GetPlayer = () => player;
building.GetQueue = () => "Building";
var defense = template.Get<ObserverBuildIconWidget>("DEFENSE_ICON");
defense.GetPlayer = () => player;
defense.GetQueue = () => "Defense";
var vehicle = template.Get<ObserverBuildIconWidget>("VEHICLE_ICON");
vehicle.GetPlayer = () => player;
vehicle.GetQueue = () => "Vehicle";
var infantry = template.Get<ObserverBuildIconWidget>("INFANTRY_ICON");
infantry.GetPlayer = () => player;
infantry.GetQueue = () => "Infantry";
var ship = template.Get<ObserverBuildIconWidget>("SHIP_ICON");
ship.GetPlayer = () => player;
ship.GetQueue = () => "Ship";
var plane = template.Get<ObserverBuildIconWidget>("PLANE_ICON");
plane.GetPlayer = () => player;
plane.GetQueue = () => "Plane";
var production = template.Get<ObserverBuildIconsWidget>("PRODUCTION_ICONS");
production.GetPlayer = () => player;
playersPanel.AddChild(template);
}