Consolidate the production icons into a single widget. Add income tracking for players.
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@@ -71,6 +71,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var res = player.PlayerActor.Trait<PlayerResources>();
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template.Get<LabelWidget>("CASH").GetText = () => "$" + (res.DisplayCash + res.DisplayOre);
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template.Get<LabelWidget>("INCOME").GetText = () => "$" + res.IncomePerMin;
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var change = template.Get<LabelWidget>("INCOME_CHANGE");
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change.GetText = () => Math.Round(res.IncomeChange * 100, 1, MidpointRounding.AwayFromZero) + "%";
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change.GetColor = () =>
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{
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if (res.IncomeChange < 0) return Color.Red;
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if (res.IncomeChange > 0) return Color.LimeGreen;
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else return Color.White;
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};
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var powerRes = player.PlayerActor.Trait<PowerManager>();
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var power = template.Get<LabelWidget>("POWER");
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@@ -80,29 +89,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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template.Get<LabelWidget>("KILLS").GetText = () => player.Kills.ToString();
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template.Get<LabelWidget>("DEATHS").GetText = () => player.Deaths.ToString();
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var building = template.Get<ObserverBuildIconWidget>("BUILDING_ICON");
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building.GetPlayer = () => player;
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building.GetQueue = () => "Building";
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var defense = template.Get<ObserverBuildIconWidget>("DEFENSE_ICON");
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defense.GetPlayer = () => player;
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defense.GetQueue = () => "Defense";
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var vehicle = template.Get<ObserverBuildIconWidget>("VEHICLE_ICON");
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vehicle.GetPlayer = () => player;
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vehicle.GetQueue = () => "Vehicle";
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var infantry = template.Get<ObserverBuildIconWidget>("INFANTRY_ICON");
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infantry.GetPlayer = () => player;
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infantry.GetQueue = () => "Infantry";
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var ship = template.Get<ObserverBuildIconWidget>("SHIP_ICON");
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ship.GetPlayer = () => player;
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ship.GetQueue = () => "Ship";
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var plane = template.Get<ObserverBuildIconWidget>("PLANE_ICON");
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plane.GetPlayer = () => player;
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plane.GetQueue = () => "Plane";
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var production = template.Get<ObserverBuildIconsWidget>("PRODUCTION_ICONS");
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production.GetPlayer = () => player;
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playersPanel.AddChild(template);
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}
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