Consolidate the production icons into a single widget. Add income tracking for players.
This commit is contained in:
77
OpenRA.Mods.RA/Widgets/ObserverBuildIconsWidget.cs
Normal file
77
OpenRA.Mods.RA/Widgets/ObserverBuildIconsWidget.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRA.Mods.RA.Widgets
|
||||
{
|
||||
public class ObserverBuildIconsWidget : Widget
|
||||
{
|
||||
public Func<Player> GetPlayer;
|
||||
Dictionary<string, Sprite> iconSprites;
|
||||
World world;
|
||||
WorldRenderer worldRenderer;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverBuildIconsWidget(World world, WorldRenderer worldRenderer)
|
||||
: base()
|
||||
{
|
||||
iconSprites = Rules.Info.Values.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
|
||||
.ToDictionary(
|
||||
u => u.Name,
|
||||
u => Game.modData.SpriteLoader.LoadAllSprites(u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
protected ObserverBuildIconsWidget(ObserverBuildIconsWidget other)
|
||||
: base(other)
|
||||
{
|
||||
GetPlayer = other.GetPlayer;
|
||||
iconSprites = other.iconSprites;
|
||||
world = other.world;
|
||||
worldRenderer = other.worldRenderer;
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
var player = GetPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var queues = world.ActorsWithTrait<ProductionQueue>()
|
||||
.Where(a => a.Actor.Owner == player)
|
||||
.Select((a, i) => new { a.Trait, i });
|
||||
foreach (var queue in queues)
|
||||
{
|
||||
var item = queue.Trait.CurrentItem();
|
||||
if (item == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var sprite = iconSprites[item.Item];
|
||||
var size = sprite.size / new float2(2, 2);
|
||||
var location = new float2(RenderBounds.Location) + new float2(queue.i * (int)size.Length, 0);
|
||||
WidgetUtils.DrawSHP(sprite, location, worldRenderer, size);
|
||||
}
|
||||
}
|
||||
|
||||
public override Widget Clone()
|
||||
{
|
||||
return new ObserverBuildIconsWidget(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user