diff --git a/OpenRA.Mods.RA/Render/RenderInfantry.cs b/OpenRA.Mods.RA/Render/RenderInfantry.cs index 01262856a3..2f6c58deeb 100644 --- a/OpenRA.Mods.RA/Render/RenderInfantry.cs +++ b/OpenRA.Mods.RA/Render/RenderInfantry.cs @@ -149,6 +149,11 @@ namespace OpenRA.Mods.RA.Render }); } } + else + { + DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom))); + state = AnimationState.Waiting; + } } // TODO: Possibly move this into a separate trait