Lint check for distinct sprite body names

This commit is contained in:
reaperrr
2018-05-18 01:04:47 +02:00
committed by Matthias Mailänder
parent d060f885e8
commit 1c78073808
4 changed files with 39 additions and 0 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckSpriteBodies : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var wsbs = actorInfo.Value.TraitInfos<WithSpriteBodyInfo>();
foreach (var wsb in wsbs)
if (wsbs.Any(w => w != wsb && w.Name == wsb.Name))
emitError("Actor type `{0}` has more than one *SpriteBody with Name: {1}!".F(actorInfo.Key, wsb.Name));
}
}
}
}