merged yaml
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@@ -216,7 +216,7 @@ namespace OpenRa.Game
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{
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var hasNewRadar = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer
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&& a.traits.Contains<ProvidesRadar>()
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&& a.traits.Get<ProvidesRadar>().IsActive());
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&& a.traits.Get<ProvidesRadar>().IsActive(a));
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if (hasNewRadar != hasRadar)
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{
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@@ -738,7 +738,7 @@ namespace OpenRa.Game
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DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
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Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
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var bi = info as BuildingInfo;
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var bi = info as LegacyBuildingInfo;
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if (bi != null)
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DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
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Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
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