Make ScriptContext available in Actor- and PlayerProperty classes

Needed to return non-native types to Lua
This commit is contained in:
Oliver Brakmann
2014-08-17 15:47:21 +02:00
parent 1e7f04105d
commit 1c8a56d197
14 changed files with 44 additions and 31 deletions

View File

@@ -17,8 +17,8 @@ namespace OpenRA.Mods.RA.Scripting
public class HealthProperties : ScriptActorProperties, Requires<HealthInfo>
{
Health health;
public HealthProperties(Actor self)
: base(self)
public HealthProperties(ScriptContext context, Actor self)
: base(context, self)
{
health = self.Trait<Health>();
}
@@ -41,8 +41,8 @@ namespace OpenRA.Mods.RA.Scripting
public class InvulnerableProperties : ScriptActorProperties, Requires<ScriptInvulnerableInfo>
{
ScriptInvulnerable invulnerable;
public InvulnerableProperties(Actor self)
: base(self)
public InvulnerableProperties(ScriptContext context, Actor self)
: base(context, self)
{
invulnerable = self.Trait<ScriptInvulnerable>();
}