Make ScriptContext available in Actor- and PlayerProperty classes

Needed to return non-native types to Lua
This commit is contained in:
Oliver Brakmann
2014-08-17 15:47:21 +02:00
parent 1e7f04105d
commit 1c8a56d197
14 changed files with 44 additions and 31 deletions

View File

@@ -20,8 +20,8 @@ namespace OpenRA.Mods.RA.Scripting
{
readonly MissionObjectives mo;
public MissionObjectiveProperties(Player player)
: base(player)
public MissionObjectiveProperties(ScriptContext context, Player player)
: base(context, player)
{
mo = player.PlayerActor.Trait<MissionObjectives>();
}