Merge pull request #5831 from pchote/repair-crashfix

Don’t try to render the repair indicator if there are no repairers.
This commit is contained in:
Chris Forbes
2014-07-06 10:19:36 +12:00

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@@ -47,11 +47,11 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<IRenderable> Render(WorldRenderer wr) public IEnumerable<IRenderable> Render(WorldRenderer wr)
{ {
if (building.Destroyed || wr.world.FogObscures(building)) if (building.Destroyed || wr.world.FogObscures(building) || rb.Repairers.Count == 0)
return SpriteRenderable.None; return SpriteRenderable.None;
return anim.Render(building.CenterPosition, var palette = wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName);
wr.Palette(palettePrefix + rb.Repairers[shownPlayer % rb.Repairers.Count].InternalName)); return anim.Render(building.CenterPosition, palette);
} }
void CycleRepairer() void CycleRepairer()