Add ScreenMap.ActorsAt(MouseInput) overload.

This commit is contained in:
Paul Chote
2013-09-27 17:58:44 +12:00
parent 0b560bfc6e
commit 1ca9c90565
6 changed files with 11 additions and 6 deletions

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Orders
{
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();
@@ -60,7 +60,7 @@ namespace OpenRA.Orders
public string GetCursor(World world, CPos xy, MouseInput mi)
{
var useSelect = false;
var underCursor = world.ScreenMap.ActorsAt(Game.viewport.ViewToWorldPx(mi.Location))
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.HasTrait<ITargetable>())
.OrderByDescending(a => a.Info.SelectionPriority())
.FirstOrDefault();